Digital
Dreams
Digital Dreams has been a community for a group of role players since the early 2000's. The community has remained loyal to this home long after the forum itself died and that spirit has once again been revived and poured into a new story, world, and characters that make up this Digimon RP. Every member of the Staff is a Digital Dreams veteran and works hard to pass the comfort of "home" to members both returning and new. Welcome to Digital Dreams, where the dream never ends...
DigiD Alpha! Digital Dreams has begun our Alpha Test! Character Sign Ups are open. Once your character has been approved, you can post in the Alpha to claim your incentive package! Read the rules carefully. Members have already begun role-playing and they're more excited than ever to see what DigiD has in store. Staff will be trickling in our new system during the Alpha Stage and are available for questions on our Discord chat! Thank you for your patience, and we hope you have fun! -- Staff
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 DigiD CarD Shop
Zander Steele
 Posted: Oct 26 2017, 07:27 AM
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Zander Steele
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No longer run by V-mon, but this shop still exists! Please post here if you are ordering card packs, and we staff members will generate them for you.

3-card pack: $100 bits
5-card pack: $175 bits
7-card pack: $250 bits

Make sure to deduct the amount above from your total and give us the new total so we can confirm the purchase. Thank you!



New to the shop is the Card Exchange

what is it? Well you can take your duplicate or unwanted cards and trade them in for new, randomly generated ones! Here's a general guide to how this works:

3 Common Cards = 1 Uncommon card
5 Common Cards = 1 Rare Card
1 Uncommon Card = 2 Common Cards
3 Uncommon Cards = 1 Rare Card
1 Rare Card = 3 Common or 2 Uncommon Card

What this means is,: post here telling us which and how many of your cards you're trading in, and for what rarity, and we'll randomly generate new cards for you without having to buy entire packs! Sorry, no way to get exactly the card you want, but hey, this gives you something to do with duplicates other than sell them to other people.

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Ryusune
 Posted: Oct 28 2017, 09:54 PM
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Ryusune
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Exchanging these from Ryn's collection for a Rare
Spoiler (Show/Hide)
  Name: Organic Enhancer
Number: C27
Type: Single Target
Duration: 3 turns
Effect: Doubles the attack power of one Vegetation Digimon.

Name: Isolate
Number: C48
Type: State
Duration: 1 Turn
Effect: Prevents all Virus-type Digimon from attacking for one round.

Name: Hollow Wind
Number: C19
Type: Single Target
Duration: Two Turns
Effect: False sounds confuse the target opponent, preventing them from launching a successful attack. This card can only be used by a Tamer with a Virus-type partner Digimon.

Name: Knight Device
Number: C20
Type: Single Target
Duration: 1 Turn
Effect: Both the user and the affected Digimon gain the ability to leap twice the height they are normally able to.

Name: Knight Device
Number: C20
Type: Single Target
Duration: 1 Turn
Effect: Both the user and the affected Digimon gain the ability to leap twice the height they are normally able to.


Also exchanging these for a Rare:
Spoiler (Show/Hide)
  Name: Dark Ring
Number: U06
Type: Single Target
Duration: Used on a Child-level: 5 Turns; on an Adult-level: 3 Turns
Effect: Only a Dark Tamer can use this card. A black ring appears in the user’s hand, and can be attached to a Child- or Adult-level Digimon in order to place it under the user’s direct control. It can be removed or destroyed by either a light-based or Perfect-level attack.

Name: Musical Rhythm
Number: U45
Type: State
Duration: 1 Turn
Effect: Background music comes out of nowhere, causing the user's Digimon to dance, enabling it to dodge every attack from the opponent.

Name: Elegant Zephyr
Number: U10
Type: Single Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack the opponent from a far distance using a blast of mystical wind. This attack is equal in power to a normal attack from the user plus five damage points, and is 50% more accurate.


Lastly, exchanging this for 2 Uncommon:
Spoiler (Show/Hide)
  Name: Bond of Friendship
Number: R28
Type: Multi-Target
Duration: Remainder of the battle
Effect: User chooses any number between ten and their Digimon’s maximum health. The Digimon then loses that number of health points, and the partner of his/her friend receives a boost in attack strength, endurance and speed by the percentage of the number of health points lost (e.g. if a Digimon gave up 30 points of health, its ally’s strength, endurance and speed would increase by 30% each). The user’s Digimon cannot sacrifice an amount of energy that would bring it to ten health points or less, however.
PM
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Zander Steele
 Posted: Oct 28 2017, 10:04 PM
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Zander Steele
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Ryusune:

Spoiler (Show/Hide)
  Name: Copycat
Number: R05
Type: Single Target
Duration: 1 Turn
Effect: Allows the affected Digimon to use the attacks of an opponent Digimon (at their own power level – e.g. a Child-level copying an Adult-level’s attacks would result in a Child-level version of the copied attack).

Name: Special Bandage
Number: R32
Type: Multi-Target
Duration: N/A
Effect: Instantly restores 100% of the health of up to two Digimon of the user’s choice.

Name: Miracle Ruby
Number: U20
Type: Single Target
Duration: N/A
Effect: Instantly restores 100% of the health of one Digimon of the user’s choice.

Name: Ray Gun
Number: U57
Type: Weapon
Duration: 5 Turns
Effect: The user’s Digimon acquires a space-age gun identical to that of a Vadermon, allowing use of the attack Abduction (Alien) Ray, which is worth thirty damage points plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).

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Ryusune
 Posted: Oct 28 2017, 10:25 PM
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Ryusune
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Buying 8 7-card packs for Ryusune

250 * 8 = 2,000 bits

10,000 - 2,000 = 8,000 bits
PM
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Zander Steele
 Posted: Oct 28 2017, 11:41 PM
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Zander Steele
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Ryusune:
Spoiler (Show/Hide)
  Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Regeneration
Number: C30
Type: Single Target
Duration: 5 Turns
Effect: Restores ten points of your Digimon’s health every turn for five turns.

Name: Trigger
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

Name: Meat
Number: U19
Type: Single Target
Duration: 4 turns
Effect: A large piece of meat appears. When eaten, the Digimon regains 10% of their health and their physical strength is multiplied by 5 for four turns.

Name: Spiritual Wand
Number: U31
Type: Single Target
Duration: One Turn
Effect: The affected Digimon can attack using holy, light-attribute magic, increasing the damage done by its next attack by 30.

Name: Wing Shards
Number: U43
Type: Multi-Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack with mystical feathers made of light, but cannot be used by a Virus-type Digimon. This attack’s power is equal to that of a regular attack from the user, but its power increases by 33% against Data-type Digimon and doubles against Virus-types.

Name: Sacrificial Lamb
Number: R42
Type: State
Duration: Remainder of the battle
Effect: When used by a Light or undecided Tamer, a lamb will materialize and take any attack from a Virus- or Data-type Digimon in the user’s partner’s stead, until it is destroyed. When used by a Dark Tamer, the lamb will take their own partner’s attacks without dying, effectively preventing them from attacking their opponent.

Spoiler (Show/Hide)
  Name: Fiery Breath
Number: C10
Type: Single Target
Duration: 1 Turn
Effect: One Digimon gains the ability to breathe fire. The fire is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Stun Blast
Number: C35
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon fires an electro-magnetic blast that stuns one opposing Digimon, preventing it from moving or attacking.

Name: Collapsed Control Spire
Number: C44
Type: State
Duration: N/A
Effect: Prevents the Control Spire card from being played, and voids the effects of all cards that prevent evolution.

Name: Angewomon's Gift
Number: U01
Type: Single Target
Duration: Remainder of the battle
Effect: Increases the affected Digimon’s endurance by 50%, and restores 50% of their health.

Name: Unexpected Seduction
Number: U37
Type: Single Target
Duration: 3 Turns
Effect: Usable only in battles between two Digimon of opposite genders. The opponent's Digimon becomes infatuated with yours, and will refuse to attack him/her.

Name: Consecrated Light
Number: R36
Type: State
Duration: 2 Turns
Effect: A blinding, holy light appears out of nowhere, preventing anyone present from seeing. This light has a different effect on any Digimon it touches, depending on their type: Viruses will lose ten points of health per turn; Datas will regain ten points of health per turn; and the attack power of Vaccines will double.

Name: Snake Fang
Number: R54
Type: Weapon
Duration: Remainder of the battle
Effect: The user’s Digimon gains large snake-like fangs that secrete venom. The first successful hit with these fangs will cause your opponent to lose five points of health every turn and nullify the effects of speed or strength upgrade cards. Any regeneration or healing card will stop this effect from continuing.

Spoiler (Show/Hide)
  Name: Flower Wreath
Number: C12
Type: Single Target
Duration: 3 Turns
Effect: Only usable by members of Delinquent Heroes. A flowery wreath appears around a Digimon of the user’s choice, cleansing it of all evil influences and mind control devices for three turns.

Name: Regeneration
Number: C30
Type: Single Target
Duration: 5 Turns
Effect: Restores ten points of your Digimon’s health every turn for five turns.

Name: Cutlery Arsenal
Number: C51
Type: Weapon
Duration: Remainder of the battle
Effect: A giant metal spork appears in one of the user's Digimon's hands, a giant kitchen knife in the other, a sieve on its head and a giant plate on each arm. Each utensil is capable of causing ten points of damage, and the sieve and plate will reduce all damage from physical attacks by ten points.

Name: Dark Network
Number: U05
Type: Single Target
Duration: Remainder of the battle
Effect: Only a Dark Tamer can use this card. The affected Digimon draws energy from all electronic devises in the area (excluding D-bans), increasing either its attack power, physical strength, speed, agility, endurance or accuracy (the user’s choice) by 50%.

Name: Shadow Song
Number: U40
Type: Multi-Target
Duration: 3 Turns
Effect: Causes the D-ban to play a tune that lulls all Vaccine- and Data-type Digimon within earshot into a deep sleep that lasts up to three posts, however they can be awakened before then if they are hit with a physical blow from a Perfect-level or above.

Name: Power Hoard
Number: R41
Type: State
Duration: 3 Turns
Effect: The user’s Digimon will absorb all of the opponent’s attacks into its body, increasing the attacked Digimon's strength by the number of damage points the attack would normally cause (e.g. a ten point attack would add ten points attack strength).

Name: Giga Claws
Number: R47
Type: Weapon
Duration: Remainder of the battle
Effect: Replaces the affected Digimon’s hands with those of a Gigadramon, allowing use of the attacks Genocide Gear and Guilty Claw (at the user’s own power level), and boosting the power of all their existing attacks by 10%.

Spoiler (Show/Hide)
  Name: Mend
Number: C23
Type: Single Target
Duration: N/A
Effect: Heals 10% of the affected Digimon’s health.

Name: Offensive X
Number: C26
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon doubles in power.

Name: Shadowsnap
Number: C31
Type: Single Target
Duration: 1 Turn
Effect: The affected Digimon throws a sharp object into one opponent's shadow, stopping him/her in place.

Name: Crystal Fire
Number: U03
Type: Single Target
Duration: 3 turns
Effect: Pale lilac, celestial flames appear on the target Digimon’s hands and feet. They can either be used by the user’s Digimon for an attack worth up to twenty damage points, or can be set on an opponent’s Digimon to cause ten points of damage to them per turn. Either way, the flames cannot hurt the user’s Digimon.

Name: Unexpected Seduction
Number: U37
Type: Single Target
Duration: 3 Turns
Effect: Usable only in battles between two Digimon of opposite genders. The opponent's Digimon becomes infatuated with yours, and will refuse to attack him/her.

Name: Black Gears
Number: R01
Type: Single Target
Duration: 4 Turns
Effect: Places the Digimon with less DEP under the direct control of the one with more. In a battle between Digimon of equal DEP, both Digimon are placed under the control of each others’ Tamers (meaning that your opponent would control your Digimon, and you would control your opponent’s).

Name: Reload
Number: R21
Type: Single Target
Duration: Dependant on the card reactivated
Effect: User can select one of his/her cards that has lost its effect in the previous two posts. The effect of that card is reactivated, but doubled (e.g. a card that boosted your Digimon’s speed by 30% would re-boost it by 60%; a card that immobilised your opponent for one turn would immobilise them for two more turns).

Name: Homing Missile
Number: R30
Type: Multi-Target
Duration: Until missiles hit target(s)
Effect: Four heat-seeking missiles appear out of nowhere, fly toward the opponent and explode on contact, causing fifteen points of damage per missile. The projectiles can also split up to follow multiple opponents, and have at least one guaranteed hit.

Spoiler (Show/Hide)
  Name: Fox Power
Number: C15
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the speed and agility of a Renamon for 5 posts, making it easier for it to dodge attacks.

Name: Snimon's Scythes
Number: C33
Type: Single Target
Duration: 3 Turns
Effect: Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards.

Name: Underworld Fruit
Number: C40
Type: Single Target
Duration: Three Turns
Effect: Gradually restores 100% of the health of a Virus-type Digimon over the course of three turns, or instantly restores 50% of the health of a Data-type Digimon partnered with a Dark Tamer.

Name: Grani
Number: U12
Type: Single Target
Duration: Remainder of the battle
Effect: The robotic steed known as Grani appears and saves the affected Digimon from any peril. The Digimon will then gain a pair of white wings for the remainder of the battle, and the strength of its next attack will be doubled – but for the card to work, the affected Digimon’s health must be at 33% or lower when it is swiped.

Name: Reverse
Number: U24
Type: Single Target
Duration: N/A
Effect: Any cards used by your opponent in his/her previous post will affect a randomly-selected target on the opposite side instead – e.g. a card supposed to double his/her Digimon’s speed would double the speed of your Digimon instead, and a card that sent arrows flying at your Digimon would send the arrows toward his/her Digimon.

Name: Demon Wind Shuriken
Number: U51
Type: Weapon
Duration: Until the shuriken is thrown
Effect: Only a Dark Tamer can use this card, which summons a deadly shuriken (throwing star) powered by the darkness of whoever wields it. A successful hit causes ten points of damage when thrown by a Child-level Digimon, twenty points when thrown by a Tamer, or thirty points when thrown by an Adult-level Digimon or above.

Name: Last Will
Number: R14
Type: Single Target
Duration: 3 Turns
Effect: Only usable if the affected Digimon’s health is at 50% or lower when the card is swiped. The affected Digimon’s attack power quadruples, but if they have not won the battle after the card expires, they will automatically faint.

Spoiler (Show/Hide)
  Name: Fiery Breath
Number: C10
Type: Single Target
Duration: 1 Turn
Effect: One Digimon gains the ability to breathe fire. The fire is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Snow Tornado
Number: C34
Type: Single Target
Duration: N/A
Effect: The affected Digimon spins rapidly, generating a tornado-like blizzard. The blizzard is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Fuuma Shuriken
Number: C53
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or his/her Digimon obtains a large ninja star (shuriken) to throw at opponent. The shuriken can be held until it is needed, and can be picked up by the opponent. It deals 15 damage points if thrown by a Child-level Digimon, 20 if thrown by a human or 25 if thrown by an Adult-level or higher.

Name: Ice Armor
Number: U13
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires armor plating made of ice, which reduces all damage received by 33%, but will melt upon taking a fire-based attack or shatter after a physical strike from a Perfect-level or above.

Name: Reverse
Number: U24
Type: Single Target
Duration: N/A
Effect: Any cards used by your opponent in his/her previous post will affect a randomly-selected target on the opposite side instead – e.g. a card supposed to double his/her Digimon’s speed would double the speed of your Digimon instead, and a card that sent arrows flying at your Digimon would send the arrows toward his/her Digimon.

Name: Twilight Lullaby
Number: U35
Type: Single Target
Duration: 3 Turns
Effect: The affected Digimon sings a lullaby which causes all opponent Digimon to fall into a deep sleep. They can only be woken by a physical attack from an Adult-level or above; otherwise they will sleep for three turns.

Name: Fire Crystal
Number: R11
Type: Single Target
Duration: Remainder of the battle
Effect: The power of all the affected Digimon's Fire-attribute attacks is tripled.

Spoiler (Show/Hide)
  Name: Digiruption
Number: C06
Type: Single Target
Duration: 1 turn
Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.

Name: Turtle Power
Number: C38
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the endurance and vitality of a Tortomon for 5 posts, making it harder for it to become worn out.

Name: Control Spire
Number: C45
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from evolving to Adult-level or higher (Armor level is below Adult).

Name: Digi-Beetles
Number: U08
Type: Single Target
Duration: 1 Turn
Effect: Miniature insects come about to sting and bite the affected opponent, occupying their time and leaving an opening, guaranteeing one hit.

Name: Spiritual Ring
Number: U30
Type: Single Target
Duration: Remainder of the battle
Effect: A golden ring appears on the affected Digimon's hand/limb, and adds 15 points of damage to all of its attacks against Virus-types.

Name: Vacuum
Number: U42
Type: Multi-Target
Duration: Remainder of the battle
Effect: One opponent Digimon loses 20% or its power, while one of the user’s Digimon gains a 20% increase in power.

Name: Reverse Wave Cannon
Number: R22
Type: Single Target
Duration: N/A
Effect: Negates the effects of one of the opponent’s cards used in the previous five posts, and allows the user’s Digimon to counter with the effect of the negated card.

Spoiler (Show/Hide)
  Name: Flame Burst
Number: C11
Type: Single Target
Duration: N/A
Effect: The user’s Digimon shoots a small fireball which causes 10 points of damage. The effect must be used as soon as the card is swiped and can only be used once.

Name: Neon Splasher
Number: C25
Type: Single Target
Duration: N/A
Effect: One of the user's Digimon fires a spray of energy blasts towards one opponent, causing 20 points of damage. The attack must be fired the instant the card is swiped, and has a guaranteed hit.

Name: Silent Sabre
Number: C57
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or the affected Digimon acquires a lightweight sword that allows for an attack at twice the wielder’s regular speed, and at their regular power level.

Name: Lightning Pulse
Number: U16
Type: Single Target
Duration: 3 Turns
Effect: An electric pulse flows through the affected Digimon’s body, causing ten points of damage to any Digimon it touches and five points to any that touch it – including via attacks.

Name: Power Charger
Number: U22
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon triples in power.

Name: Burst Stream of Destruction
Number: R03
Type: Single Target
Duration: 1 Turn
Effect: Allows the user’s Digimon to release a massive amount of energy in the form of a narrow beam. This attack is powerful enough to instantly knock out any Digimon with less DEP than the user, but automatically causes the Digimon using it to devolve one level (it cannot evolve back until after the battle is over).

Name: Checkmate
Number: R04
Type: Single Target
Duration: Single Use
Effect: Allows use of an unavoidable laser attack whose damage = the user’s DEP x 20 (e.g. if the user has 2.1 DEP, it deals 42 damage; if the DEP is 4.0, it deals 80 damage).

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Ryusune
 Posted: Oct 29 2017, 12:08 AM
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Ryusune
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Exchanging cards for Rares:
Spoiler (Show/Hide)
  Name: Flower Wreath
Number: C12
Type: Single Target
Duration: 3 Turns
Effect: Only usable by members of Delinquent Heroes. A flowery wreath appears around a Digimon of the user’s choice, cleansing it of all evil influences and mind control devices for three turns.

Name: Regeneration x2
Number: C30
Type: Single Target
Duration: 5 Turns
Effect: Restores ten points of your Digimon’s health every turn for five turns.

Name: Trigger
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

Name: Underworld Fruit
Number: C40
Type: Single Target
Duration: Three Turns
Effect: Gradually restores 100% of the health of a Virus-type Digimon over the course of three turns, or instantly restores 50% of the health of a Data-type Digimon partnered with a Dark Tamer.

Spoiler (Show/Hide)
  Name: Collapsed Control Spire
Number: C44
Type: State
Duration: N/A
Effect: Prevents the Control Spire card from being played, and voids the effects of all cards that prevent evolution.

Name: Control Spire
Number: C45
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from evolving to Adult-level or higher (Armor level is below Adult).

Name: Cutlery Arsenal
Number: C51
Type: Weapon
Duration: Remainder of the battle
Effect: A giant metal spork appears in one of the user's Digimon's hands, a giant kitchen knife in the other, a sieve on its head and a giant plate on each arm. Each utensil is capable of causing ten points of damage, and the sieve and plate will reduce all damage from physical attacks by ten points.

Name: Dark Network
Number: U05
Type: Single Target
Duration: Remainder of the battle
Effect: Only a Dark Tamer can use this card. The affected Digimon draws energy from all electronic devises in the area (excluding D-bans), increasing either its attack power, physical strength, speed, agility, endurance or accuracy (the user’s choice) by 50%.

Spoiler (Show/Hide)
  Name: Reverse
Number: U24
Type: Single Target
Duration: N/A
Effect: Any cards used by your opponent in his/her previous post will affect a randomly-selected target on the opposite side instead – e.g. a card supposed to double his/her Digimon’s speed would double the speed of your Digimon instead, and a card that sent arrows flying at your Digimon would send the arrows toward his/her Digimon.

Name: Spiritual Ring
Number: U30
Type: Single Target
Duration: Remainder of the battle
Effect: A golden ring appears on the affected Digimon's hand/limb, and adds 15 points of damage to all of its attacks against Virus-types.

Name: Unexpected Seduction x2
Number: U37
Type: Single Target
Duration: 3 Turns
Effect: Usable only in battles between two Digimon of opposite genders. The opponent's Digimon becomes infatuated with yours, and will refuse to attack him/her.

Spoiler (Show/Hide)
  Name: Shadow Song x2
Number: U40
Type: Multi-Target
Duration: 3 Turns
Effect: Causes the D-ban to play a tune that lulls all Vaccine- and Data-type Digimon within earshot into a deep sleep that lasts up to three posts, however they can be awakened before then if they are hit with a physical blow from a Perfect-level or above.

Name: Wing Shards
Number: U43
Type: Multi-Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack with mystical feathers made of light, but cannot be used by a Virus-type Digimon. This attack’s power is equal to that of a regular attack from the user, but its power increases by 33% against Data-type Digimon and doubles against Virus-types.


Turning one Rare into Two Uncommon:
Spoiler (Show/Hide)
  
Name: Sacrificial Lamb
Number: R42
Type: State
Duration: Remainder of the battle
Effect: When used by a Light or undecided Tamer, a lamb will materialize and take any attack from a Virus- or Data-type Digimon in the user’s partner’s stead, until it is destroyed. When used by a Dark Tamer, the lamb will take their own partner’s attacks without dying, effectively preventing them from attacking their opponent.
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Zander Steele
 Posted: Oct 29 2017, 12:35 AM
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Zander Steele
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Ryusune:

Spoiler (Show/Hide)
  Name: Hyper Mode
Number: R13
Type: Single Target
Duration: 5 Turns
Effect: Triples the affected Digimon's potential, agility, strength, and endurance.

Name: Reverse Wave Cannon
Number: R22
Type: Single Target
Duration: N/A
Effect: Negates the effects of one of the opponent’s cards used in the previous five posts, and allows the user’s Digimon to counter with the effect of the negated card.

Name: Block Attack
Number: R35
Type: State
Duration: Until offensive skill is used
Effect: Completely protects the user and his/her partner(s) from the opponent’s attacks until they use any offensive skills of their own.

Name: Beelze Motorcycle
Number: R45
Type: Weapon
Duration: Remainder of the battle
Effect: The affected Digimon acquires Beelzebumon’s motorcycle, Behemoth. Any Digimon can ride it, enabling them to move at twice their normal running speed, and allowing for a ramming attack whose damage = their regular attack strength + the number of the Tamer’s DEP x 10 (for example, a Digimon with 2.5 DEP and 10 base attack strength would be able to use the cycle for an attack worth 35 damage points). However, only Virus-type or Ultimate (Mega)-level Digimon can control the motorcycle – otherwise it quite literally has a mind of its own.

Name: TriPower
Number: U33
Type: Single Target
Duration: 3 Turns
Effect: Triples the strength, speed and endurance of the affected Digimon, but causes them to lose 33% of their health after the third turn.

Name: Vacuum
Number: U42
Type: Multi-Target
Duration: Remainder of the battle
Effect: One opponent Digimon loses 20% or its power, while one of the user’s Digimon gains a 20% increase in power.

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Garrett Adams
 Posted: Oct 29 2017, 12:36 PM
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Garrett Adams
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Would like to trade in 5C for a R:
Spoiler (Show/Hide)
  
Name: Aquatic Attack
Number: C02
Type: Single Target
Duration: Remainder of the battle
Effect: One Digimon gains the ability to shoot water from their mouth or palms. The water is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Digiruption(x2)
Number: C06
Type: Single Target
Duration: 1 turn
Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.

Name: Frost Breath(x2)
Number: C16
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon acquires the ability to breathe super-cold air, which can be used to freeze any water as well as any fire-based attacks from an Adult-level or below (this ability can be used either to block water or fire based attacks, or to add the element of ice to a Digimon’s own attack).


Another 5C for a R:
Spoiler (Show/Hide)
  
Name: Snimon's Scythes
Number: C33
Type: Single Target
Duration: 3 Turns
Effect: Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards.

Name: Bomb(X4)
Number: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.


Another 5 C for a R:
Spoiler (Show/Hide)
  
Name: Swift Slash
Number: C58
Type: Weapon
Duration: 1 Turn
Effect: Grants the user’s Digimon a 50% bonus in speed and a large claw on its right hand (if the affected Digimon already has claws, they will double in size and sharpness) that is capable of inflicting twenty points of damage.

Name: Vice Shout
Number: C42
Type: Multi-Target
Duration: 1 Turn
Effect: One of the user's Digimon roars tremendously, blowing smaller Digimon away.

Name: Fiery Breath(x3)
Number: C10
Type: Single Target
Duration: 1 Turn
Effect: One Digimon gains the ability to breathe fire. The fire is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).


Another 5 C for a R:
Spoiler (Show/Hide)
  
Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Neon Splasher(x2)
Number: C25
Type: Single Target
Duration: N/A
Effect: One of the user's Digimon fires a spray of energy towards one opponent, causing 20 points of damage. The attack must be fired the instant the card is swiped, and has a guaranteed hit.

Name: Cementation(x2)
Number: C43
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from burrowing underground.


3 UC for R:
Spoiler (Show/Hide)
  
Name: Lightning Pulse(x3)
Number: U16
Type: Single Target
Duration: 3 Turns
Effect: An electric pulse flows through the affected Digimon’s body, causing ten points of damage to any Digimon it touches and five points to any that touch it – including via attacks.


3 UC for a R:
Spoiler (Show/Hide)
  
Name: TriPower
Number: U33
Type: Single Target
Duration: 3 Turns
Effect: Triples the strength, speed and endurance of the affected Digimon, but causes them to lose 33% of their health after the third turn.

Name: Spiritual Crystal
Number: U29
Type: Single Target
Duration: N/A
Effect: The affected Digimon can look into what the future has in store for them (limited insight; a moderator will tell you what is seen after it is scanned.) Cannot be used in battles with other members.

Name: Skull's Red Bird
Number: U26
Type: Single Target
Duration: N/A
Effect: Summons a Garudamon which will swoop down on the battlefield and strike one opponent Digimon with its Shadow Wing (Wing Blade) attack, causing thirty points of damage plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).


3 UC for R:
Spoiler (Show/Hide)
  
Name: Grani
Number: U12
Type: Single Target
Duration: Remainder of the battle
Effect: The robotic steed known as Grani appears and saves the affected Digimon from any peril. The Digimon will then gain a pair of white wings for the remainder of the battle, and the strength of its next attack will be doubled – but for the card to work, the affected Digimon’s health must be at 33% or lower when it is swiped.

Name: Ultra Evolution Pill (x2)
Number: U36
Type: Single Target
Duration: 3 Turns
Effect: Causes the affected Digimon to evolve to its Perfect (Ultimate) level, regardless of DEP, with or without a Crest/Blue Card/Digisoul. They will revert to their Baby II (In-Training) level after three turns.


3 UC for R:
Spoiler (Show/Hide)
  
Name: Fiend Sword
Number: U52
Type: Weapon
Duration: 5 Turns
Effect: The user’s Digimon acquires a dark blade haunted by the spirit of a Phantomon, allowing use of the attack Soul Chopper (Shadow Scythe), which is worth damage thirty points plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).

Name: Coin Bombers(x2)
Number: U49
Type: Weapon
Duration: Until coins are used up
Effect: User can choose from three options: either the affected Digimon acquires ten coins, the Tamer acquires the same, or Tamer and Digimon each acquire five coins. Either way, the coins can be thrown, tossed or flipped at the opponent and will explode on impact to cause five points of damage per coin.


3 UC for R:
Spoiler (Show/Hide)
  
Name: Wing Shards(x2)
Number: U43
Type: Multi-Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack with mystical feathers made of light, but cannot be used by a Virus-type Digimon. This attack’s power is equal to that of a regular attack from the user, but its power increases by 33% against Data-type Digimon and doubles against Virus-types.

Name: Night Vision
Number: U39
Type: Multi-Target
Duration: Battle: 3 turns; Adventure: Infinitely
Effect: The user and all of his/her Digimon gain the ability to see clearly through the dark and through illusions.


1 R for 2 UC:
Spoiler (Show/Hide)
  
Name: Copycat
Number: R05
Type: Single Target
Duration: 1 Turn
Effect: Allows the affected Digimon to use the attacks of an opponent Digimon (at their own power level – e.g. a Child-level copying an Adult-level’s attacks would result in a Child-level version of the copied attack).


1 R for 2 UC:
Spoiler (Show/Hide)
  
Name: Golden Shield
Number: R49
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or their Digimon receives a shining gold shield that can block any and all attacks from Adult-level Digimon or lower. The shield disappears after blocking one Perfect-level attack.


1 R for 2 UC:
Spoiler (Show/Hide)
  
Name: Last Will
Number: R14
Type: Single Target
Duration: 3 Turns
Effect: Only usable if the affected Digimon’s health is at 50% or lower when the card is swiped. The affected Digimon’s attack power quadruples, but if they have not won the battle after the card expires, they will automatically faint.


In essence, 9 Rare cards and 6 Uncommon cards

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Garrett Adams:

10,611 Bits

Syl: 5.0 DEP

Reora: 3.5 DEP

Tonya: 1.7 DEP
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Zander Steele
 Posted: Oct 31 2017, 10:36 AM
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Zander Steele
- -


Garrett:
Spoiler (Show/Hide)
  Name: Block Attack
Number: R35
Type: State
Duration: Until offensive skill is used
Effect: Completely protects the user and his/her partner(s) from the opponent’s attacks until they use any offensive skills of their own.

Name: Elemental Outburst
Number: R29
Type: Multi-Target
Duration: 5 Turns
Effect: Triples the elemental attack powers of all Digimon fighting alongside the user.

Name: Super Rejuvenation
Number: R43
Type: State
Duration: N/A
Effect: Heals any and all damage any Digimon fighting alongside the user received in the last two posts.

Name: Flood
Number: R38
Type: State
Duration: Remainder of the battle
Effect: Completely submerges the area of the battle in water, and increases the power of all water-based attacks by 50%.

Name: Trinity Attack
Number: R24
Type: Single Target
Duration: Remainder of the battle
Effect: Triples the affected Digimon’s attack power.

Name: Anti-Virus
Number: R34
Type: State
Duration: Remainder of the battle
Effect: All attacks used against Virus-type Digimon do triple their regular damage.

Name: Snake Fang
Number: R54
Type: Weapon
Duration: Remainder of the battle
Effect: The user’s Digimon gains large snake-like fangs that secrete venom. The first successful hit with these fangs will cause your opponent to lose five points of health every turn and nullify the effects of speed or strength upgrade cards. Any regeneration or healing card will stop this effect from continuing.

Name: Beelze Motorcycle
Number: R45
Type: Weapon
Duration: Remainder of the battle
Effect: The affected Digimon acquires Beelzebumon’s motorcycle, Behemoth. Any Digimon can ride it, enabling them to move at twice their normal running speed, and allowing for a ramming attack whose damage = their regular attack strength + the number of the Tamer’s DEP x 10 (for example, a Digimon with 2.5 DEP and 10 base attack strength would be able to use the cycle for an attack worth 35 damage points). However, only Virus-type or Ultimate (Mega)-level Digimon can control the motorcycle – otherwise it quite literally has a mind of its own.

Name: Feline Instincts
Number: R10
Type: Single Target
Duration: Remainder of the battle
Effect: Affected Digimon obtains cat-like agility, movement, and balance for the whole battle, making it hard for their enemy to make a successful hit.

Name: Ray Gun
Number: U57
Type: Weapon
Duration: 5 Turns
Effect: The user’s Digimon acquires a space-age gun identical to that of a Vadermon, allowing use of the attack Abduction (Alien) Ray, which is worth thirty damage points plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).

Name: Shadow Song
Number: U40
Type: Multi-Target
Duration: 3 Turns
Effect: Causes the D-ban to play a tune that lulls all Vaccine- and Data-type Digimon within earshot into a deep sleep that lasts up to three posts, however they can be awakened before then if they are hit with a physical blow from a Perfect-level or above.

Name: Spiritual Ring
Number: U30
Type: Single Target
Duration: Remainder of the battle
Effect: A golden ring appears on the affected Digimon's hand/limb, and adds 15 points of damage to all of its attacks against Virus-types.

Name: Unexpected Seduction
Number: U37
Type: Single Target
Duration: 3 Turns
Effect: Usable only in battles between two Digimon of opposite genders. The opponent's Digimon becomes infatuated with yours, and will refuse to attack him/her.

Name: LadyDevimon's Gift
Number: U14
Type: Single Target
Duration: Remainder of the battle
Effect: Increases the affected Digimon’s speed, as well as the strength of its next attack, by 50% each.

Name: Lightning Pulse
Number: U16
Type: Single Target
Duration: 3 Turns
Effect: An electric pulse flows through the affected Digimon’s body, causing ten points of damage to any Digimon it touches and five points to any that touch it – including via attacks.

The Exchange Machine released an extra Rare card. Lucky you!

Name: Black Gears
Number: R01
Type: Single Target
Duration: 4 Turns
Effect: Places the Digimon with less DEP under the direct control of the one with more. In a battle between Digimon of equal DEP, both Digimon are placed under the control of each others’ Tamers (meaning that your opponent would control your Digimon, and you would control your opponent’s).

The machine gives off a loud BEEP and a spits out an extra card. Ooh, shiny!

Name: New Life
Number: P57
Type: Single Target
Duration: N/A
Effect: The affected Digimon regains 100% of its energy (not to be confused with health): any fatigue s/he may have will disappear, and any stamina lost from earlier combat or card usage will be restored fully. S/he also regains 50% of his/her health (healing some of his/her actual wounds/previously sustained damage). This card will void the effects of any other cards activated the same turn (including damage and healing), may only be slashed if the user has previously used 7 or fewer cards during the current battle, and cannot be reused in battle at all.

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Garrett Adams
 Posted: Nov 3 2017, 11:36 PM
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Redeeming the 7-card pack voucher I got from old site for Garrett

--------------------
Garrett Adams:

10,611 Bits

Syl: 5.0 DEP

Reora: 3.5 DEP

Tonya: 1.7 DEP
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Zander Steele
 Posted: Nov 5 2017, 11:32 PM
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Zander Steele
- -


Garrett:
Spoiler (Show/Hide)
  Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Trigger
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

Name: Waterproof
Number: C41
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires the ability to breathe under water and swim as well a normal water Digimon. Their fire-based attacks are nullified while their electricity- or water-based attacks increase in power by 50%.

Name: Vice Shout
Number: C42
Type: Multi-Target
Duration: 1 Turn
Effect: One of the user's Digimon roars tremendously, blowing smaller Digimon away.

Name: Icicle Lasso
Number: C54
Type: Weapon
Duration: 3 Turns
Effect: Either the user or his/her Digimon acquires a noose made of exceptionally flexible ice like a rope, and can use it has s/he wishes.

Name: Demon Wind Shuriken
Number: U51
Type: Weapon
Duration: Until the shuriken is thrown
Effect: Only a Dark Tamer can use this card, which summons a deadly shuriken (throwing star) powered by the darkness of whoever wields it. A successful hit causes ten points of damage when thrown by a Child-level Digimon, twenty points when thrown by a Tamer, or thirty points when thrown by an Adult-level Digimon or above.

Name: Fire Crystal
Number: R11
Type: Single Target
Duration: Remainder of the battle
Effect: The power of all the affected Digimon's Fire-attribute attacks is tripled.

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AmazingKazuki
 Posted: Nov 17 2017, 10:05 PM
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Exchanging:

(Common for Rare) 1
Flame Burst / Neon Splasher / Silly Rabbit / Double Ice Blades / Digiruption

(Uncommon for Rare) 1
Digi-Beetles / Elegant Zephyr / Venom Spit

(Uncommon for Rare) 2
Venom Spit / Angel Staff / Demon Wind Shuriken


So, 3 Rare Cards, please.

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Shana
 Posted: Nov 19 2017, 10:25 PM
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Spoiler (Show/Hide)
  

Name: Soul Shot
Number: R23
Type: Single Target
Duration: N/A
Effect: User chooses a number between 10 and their Digimon’s maximum health. The Digimon then shoots an ectoplasmic beam created from its own energy, and a successful hit will cause an amount of damage equal to the number chosen – but after doing damage, the Digimon will lose that number of health points (e.g. if the user chooses to put 50 damage into the attack, 50 health points will be lost). The Digimon cannot sacrifice an amount of energy that would bring it to ten health points or less, however.

Name: Otherworld
Number: R40
Type: State
Duration: Remainder of the battle
Effect: Brings all participants in the current battle to a holographic field of total darkness, where no light shines and evil Digimon lurk all around – these Digimon will randomly attack any Tamer or Digimon present (they are moderator-controlled, and vary in level depending on the power of the user). Light Tamers are not allowed to use this card, because if they do, they may die...

Name: The Garden of Eden
Number: R44
Type: State
Duration: Remainder of the battle
Effect: Brings all participants in the current battle to a heart-
touchingly beautiful and peaceful holographic field called the Garden of Eden,
which is protected by many angelic Digimon – these Digimon will randomly
attack any Tamer or Digimon present (they are mod-controlled, and vary in
level depending on the power of the user). Users not of the Iron Solari are
not allowed to use this card, because if they do, they may die...



There are you, Kaz! Enjoy!

--------------------
No map can lead you,
to your ultimate Destiny!
MinaBlack MatronJunMei


Credit to Emilie from Shine for Signature
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Fujiaka Nanami
 Posted: Nov 28 2017, 01:00 PM
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Fujiaka Nanami
- -


Would like to purchase all of the cards. None of that reprint crud. 1st Edition only.

10 3-Card Packs

8250 - (10 * 100=1000) = 7250

10 5-Card Packs

7250 - (10 * 175 = 1750) = 5500

10 7-Card Packs

5500 - (10 * 250 = 2500) = 3000
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AmazingKazuki
 Posted: Nov 30 2017, 11:16 AM
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I'm buying 10 7-card packs. Beforehand, I got approval from Zan to do the cards myself because I'm also exchanging a ton of cards.

8,150 - 2500 = 5,650

This order was taken care of...

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