Digital
Dreams
Digital Dreams has been a community for a group of role players since the early 2000's. The community has remained loyal to this home long after the forum itself died and that spirit has once again been revived and poured into a new story, world, and characters that make up this Digimon RP. Every member of the Staff is a Digital Dreams veteran and works hard to pass the comfort of "home" to members both returning and new. Welcome to Digital Dreams, where the dream never ends...
DigiD Alpha! Digital Dreams has begun our Alpha Test! Character Sign Ups are open. Once your character has been approved, you can post in the Alpha to claim your incentive package! Read the rules carefully. Members have already begun role-playing and they're more excited than ever to see what DigiD has in store. Staff will be trickling in our new system during the Alpha Stage and are available for questions on our Discord chat! Thank you for your patience, and we hope you have fun! -- Staff
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 Digital Dreams: Alpha!
Zander Steele
 Posted: Oct 17 2017, 09:53 AM
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Zander Steele
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that's right, folks, the site planning has reached a stage where we can consider it in Alpha testing phases.

Don't panic though! The 6 week grace period for veterans to redeem their characters is not i effect yet. That won't be until the forum hits 1.0.

What does this mean? We're officially opening up character apps and starting the RP! There's a lot of planning left to do, so over the next months we'll be slowly trickling in changes into the system and letting out members and staff test them all for the first time together. Some things may be broken, but will be fixed. some things may seem weird, but will inevitably be balanced to help fit the feel we're going for. This is an Alpha, after all.

Bear with us, loyal members, because we are gonna slowly being DigiD back to its former glory days. In the meantime we've set up a little incentive package for alpha testers. Anyone wh ocreates a character during this alpha stage and comes to this topic to claim the incentive will get the following:
  • 8.0 DEP to spread among your Digimon.
  • 10,000 bits to buy stuff
  • 5 FREE card packs using our old card lists (until the new one is made and implemented.)
  • Choice of ONE Gem from the below list.
  • This incentive is limited to three characters per person.
This incentive does not stack with the veteran bonus though. This is mostly a tester-based reward to get people into the RP as quickly as possible without the hassle of grinding with barely any members.

Spoiler (Show/Hide)
  
Pyroheart Gem - A translucent ruby red gem about the size and shape of a golf ball. It can be used once per battle like a card, but unlike a card, does not require a partner Digimon's energy. Doubles the attack power of target Digimon for three turns.

Tidecall Gem - A translucent azure blue gem about the size and shape of a golf ball. It can be used once per battle like a card, but unlike a card, does not require a partner Digimon's energy. Negates the effect of one card used by an opponent.

Oldgrowth Gem - A translucent emerald green gem about the size and shape of a golf ball. It can be used once per battle like a card, but unlike a card, does not require a partner Digimon's energy. Target Digimon regains 75% of its total health over three turns.

Darkscar Gem - A black obsidian gem about the size and shape of a golf ball. It can be used once per battle like a card, but unlike a card, does not require a partner Digimon's energy. When any other Digimon damages the targeted Digimon, the attacker also takes damage equal to 50% of the attack. Effect lasts for 3 turns.

Sunstar Gem - A translucent white diamond gem about the size and shape of a golf ball. It can be used once per battle like a card, but unlike a card, does not require a partner Digimon's energy. Target Digimon becomes completely immune to the chosen element for four turns.

Stoneguard Gem - A translucent amber gem about the size of a golf ball. It can be used once per battle like a card, but unlike a card, does not require a partner Digimon's energy. Blocks one attack from an opponent of any level, regardless of DEP differences.

Highwind Gem - A translucent gold gem about the size of a golf ball. It can be used once per battle like a card, but unlike a card, does not require a partner Digimon's energy. Allows for one ranged attack to be redirected at another target.

Thunderbane Gem - A translucent amethyst gem about the size of a golf ball. It can be used once per battle like a card, but unlike a card, does not require a partner Digimon's energy. Render one target Digimon immobile for two turns.

Bifrost Gem - A translucent pale blue gem about the size of a golf ball. It can be used once per battle like a card, but unlike a card, does not require a partner Digimon's energy. Extend the duration of one card in effect by two turns.

Raremetal Gem - A translucent silver gem about the size of a golf ball. It can be used once per battle like a card, but unlike a card, does not require a partner Digimon's energy. Target gains one elemental affinity of the user's choice for four turns.


Bear with us as we add IC areas over the next few days and set up appropriate forums, but go ahead and be writing out your characters. We look forward to RPing with you all again.

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Cleo Rania
 Posted: Oct 18 2017, 04:53 PM
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Cleo Rania
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The Miracle Tamer
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Has amnesia... sure, why not?
Active
- Eastern Timezone -


For the record, Drak and Cleo won't be rebooted and won't get this package. George and Jorris, however, will be rebooted and so, if it's okay, I'll be using this package on 'em.

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Shana
 Posted: Oct 21 2017, 10:17 AM
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Shana
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Staff
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Bisexual
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Shana-Kitty
She/Her - US Central (-6:00) -


I'm claiming two Alpha packages for Jun and Penelope.

Edit: Forgot! I'm claiming an Oldgrowth Gem for Jun.

Edit #2: Also claiming the Darkscar gem for Penelope.

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No map can lead you,
to your ultimate Destiny!
MinaBlack MatronJunMei


Credit to Emilie from Shine for Signature
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Ryusune
 Posted: Oct 22 2017, 10:30 PM
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Ryusune
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Claiming two of my three incentive packages for Trace and Ryn

Stoneguard Gem for Trace and Tidecall Gem for Ryn
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Tamotsu
 Posted: Oct 24 2017, 12:10 AM
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Tamotsu
N/A
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He//Him - -7:00 Mountain Standard Time -


Since Garrett and Co. are not being rebooted, they will pass on the incentive package.

Since Rhi'a is rebooted, I will take the incentive package for her and split the DEP evenly between her two partners; Setsuna and Gwendolyn (4.0 Each). Rhi'a will also claim a Tidecall gem.

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Reora's DEP: 3.5
Syl's DEP: 5.0
Tonya's DEP: 1.7
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Rhi'a's DEP

Gwendolyn: 5.0 DEP
Setsuna: 5.0 DEP
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Annabelle
Solis: 9.0 DEP
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Valkyrimon's Pack
Val: 4.0 DEP
Snipes:4.0 DEP
VK: 3.0 DEP
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Zander Steele
 Posted: Oct 24 2017, 07:35 PM
Quote
Zander Steele
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For Cleo:

Spoiler (Show/Hide)
  Name: Rapid Arrow
Number: C28
Type: Single Target
Duration: N/A
Effect: An arrow that never misses shoots the target opponent Digimon for 20 guaranteed points of damage.

Name: Hollow Wind
Number: C19
Type: Single Target
Duration: Two Turns
Effect: False sounds confuse the target opponent, preventing them from launching a successful attack. This card can only be used by a Tamer with a Virus-type partner Digimon.

Name: Waterproof
Number: C41
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires the ability to breathe under water and swim as well a normal water Digimon. Their fire-based attacks are nullified while their electricity- or water-based attacks increase in power by 50%.

Name: Firewall
Number: U11
Type: Single Target
Duration: 2 turns
Effect: A protective barrier appears around whatever the user chooses and takes that object's shape, completely protecting it from the attacks of Virus-type Digimon, and disabling Virus-types from approaching it.

Name: Copycat
Number: R05
Type: Single Target
Duration: 1 Turn
Effect: Allows the affected Digimon to use the attacks of an opponent Digimon (at their own power level – e.g. a Child-level copying an Adult-level’s attacks would result in a Child-level version of the copied attack).

Spoiler (Show/Hide)
  Name: Divine Box
Number: C07
Type: Single Target
Duration: 3 Turns
Effect: A cube of light materialises around whatever the user wishes (be it a Digimon, person, object or building), and completely protects it from any attack from an Adult-level Digimon or below. If used on a Digimon, it will regain ten points of health every turn for three posts.

Name: Regeneration
Number: C30
Type: Single Target
Duration: 5 Turns
Effect: Restores ten points of your Digimon’s health every turn for five turns.

Name: Law of the Normal
Number: U15
Type: Single Target
Duration: 5 Turns
Effect: Brings the target Digimon to the same evolutionary level as the user’s partner.

Name: Venom Spit
Number: U38
Type: Single Target
Duration: 3 Turns
Effect: One of the user’s Digimon gains the ability to spit large globs of venom, which are capable of causing twenty points of damage each.

Name: Doom Puppet
Number: R08
Type: Single Target
Duration: N/A
Effect: The affected Digimon is teleported to its Tamer’s side, and in its place, a puppet of itself will appear on the battlefield, charge at the opponent and explode in an intense blast worth fifty points of damage.

Spoiler (Show/Hide)
  Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Twilight Timer
Number: C39
Type: Single Target
Duration: 1 Turn
Effect: Completely immobilises one opponent Digimon for a single turn.

Name: Control Spire
Number: C45
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from evolving to Adult-level or higher (Armor level is below Adult).

Name: Darkness Approaches
Number: C46
Type: State
Duration: Remainder of the battle
Effect: Summons a wild Adult-level Virus-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.

Name: Power Charger
Number: U22
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon triples in power.

Spoiler (Show/Hide)
  Name: Mental Booster
Number: C24
Type: Single Target
Duration: Remainder of the battle
Effect: Doubles the affected Digimon’s thought speed, and therefore its reflexes and accuracy as well, allowing it to play on an even field with opponents much faster than itself.

Name: Fuuma Shuriken
Number: C53
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or his/her Digimon obtains a large ninja star (shuriken) to throw at opponent. The shuriken can be held until it is needed, and can be picked up by the opponent. It deals 15 damage points if thrown by a Child-level Digimon, 20 if thrown by a human or 25 if thrown by an Adult-level or higher.

Name: Firewall
Number: U11
Type: Single Target
Duration: 2 turns
Effect: A protective barrier appears around whatever the user chooses and takes that object's shape, completely protecting it from the attacks of Virus-type Digimon, and disabling Virus-types from approaching it.

Name: Lightning Vortex
Number: U17
Type: Single Target
Duration: N/A
Effect: Bolts of electricity come from out of nowhere to strike the target. It guarantees a hit, but it causes damage to the user's Digimon as well. The user can select how much damage (up to 20 points) they wish to inflict on the opponent, but all of their Digimon will incur half that damage. This card can only be used by a Tamer with a Virus-type partner Digimon.

Name: Golden Shield
Number: R49
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or their Digimon receives a shining gold shield that can block any and all attacks from Adult-level Digimon or lower. The shield disappears after blocking one Perfect-level attack.

Spoiler (Show/Hide)
  Name: Fox Power
Number: C15
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the speed and agility of a Renamon for 5 posts, making it easier for it to dodge attacks.

Name: Magic Box
Number: C22
Type: Single Target
Duration: N/A
Effect: A magic healing box kit appears, and replenishes affected Digimon's health by 75%.

Name: Angewomon's Gift
Number: U01
Type: Single Target
Duration: Remainder of the battle
Effect: Increases the affected Digimon’s endurance by 50%, and restores 50% of their health.

Name: Platinum Sword
Number: U56
Type: Weapon
Duration: Duration of the battle
Effect: Summons a sword that can be wielded by either the user or their Digimon. This sword is capable of causing thirty points of damage, and can also be used to block physical attacks.

Name: The Garden of Eden
Number: R44
Type: State
Duration: Remainder of the battle
Effect: Brings all participants in the current battle to a heart-touchingly beautiful and peaceful holographic field called the Garden of Eden, which is protected by many angelic Digimon – these Digimon will randomly attack any Tamer or Digimon present (they are mod-controlled, and vary in level depending on the power of the user). Dark Tamers are not allowed to use this card, because if they do, they may die...




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Zander Steele
 Posted: Oct 24 2017, 09:21 PM
Quote
Zander Steele
- -


For Shana:

Jun:
Spoiler (Show/Hide)
  Name: Angelic Diamond
Number: C01
Type: Single Target
Duration: N/A
Effect: A petite diamond from heaven shoots rays of light at one opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against dark Digimon.

Name: Digiruption
Number: C06
Type: Single Target
Duration: 1 turn
Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.

Name: Flame Burst
Number: C11
Type: Single Target
Duration: N/A
Effect: The user’s Digimon shoots a small fireball which causes 10 points of damage. The effect must be used as soon as the card is swiped and can only be used once.

Name: Sacred Fruit
Number: U25
Type: Single Target
Duration: N/A
Effect: The accuracy and thought speed of the affected Digimon are increased by 20% each, and twenty points of its health are restored.

Name: Spiritual Wand
Number: U31
Type: Single Target
Duration: One Turn
Effect: The affected Digimon can attack using holy, light-attribute magic, increasing the damage done by its next attack by 30.

Spoiler (Show/Hide)
  Name: Vice Shout
Number: C42
Type: Multi-Target
Duration: 1 Turn
Effect: One of the user's Digimon roars tremendously, blowing smaller Digimon away.

Name: Icicle Lasso
Number: C54
Type: Weapon
Duration: 3 Turns
Effect: Either the user or his/her Digimon acquires a noose made of exceptionally flexible ice like a rope, and can use it has s/he wishes.

Name: Snake Caller
Number: U27
Type: Single Target
Duration: 1 Turn
Effect: Summons a Santiramon that will attack the opponent with two Treasure Halberd attacks in one turn, with thirty base damage per strike and at least one guaranteed hit.

Name: Spiritual Ring
Number: U30
Type: Single Target
Duration: Remainder of the battle
Effect: A golden ring appears on the affected Digimon's hand/limb, and adds 15 points of damage to all of its attacks against Virus-types

Name: Driving Snow
Number: U44
Type: State
Duration: N/A
Effect: Negates the effect of one of the opponent Tamer’s cards, but does not work if that card is associated with the element of ice (Snow Tornado, Icicle Lasso etc).

Spoiler (Show/Hide)
  Name: Snow Tornado
Number: C34
Type: Single Target
Duration: N/A
Effect: The affected Digimon spins rapidly, generating a tornado-like blizzard. The blizzard is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Darkness Approaches
Number: C46
Type: State
Duration: Remainder of the battle
Effect: Summons a wild Adult-level Virus-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.

Name: Power Freeze
Number: U23
Type: Single Target
Duration: 1 Turn/5 Turns
Effect: Enables the affected Digimon to attack with ice. The attack can only be used for one turn, but the ice and its effects remain for five turns. If the Digimon affiliated with the elements of ice or water, the ice remains for the remainder of battle. This ice cannot be melted or shattered, except by a fire-based or physical attack from an Ultimate (Mega) level.

Name: Demon Wind Shuriken
Number: U51
Type: Weapon
Duration: Until the shuriken is thrown
Effect: Only a Dark Tamer can use this card, which summons a deadly shuriken (throwing star) powered by the darkness of whoever wields it. A successful hit causes ten points of damage when thrown by a Child-level Digimon, twenty points when thrown by a Tamer, or thirty points when thrown by an Adult-level Digimon or above.

Name: Flood
Number: R38
Type: State
Duration: Remainder of the battle
Effect: Completely submerges the area of the battle in water, and increases the power of all water-based attacks by 50%.

Spoiler (Show/Hide)
  Name: Regeneration
Number: C30
Type: Single Target
Duration: 5 Turns
Effect: Restores ten points of your Digimon’s health every turn for five turns.

Name: Snow Tornado
Number: C34
Type: Single Target
Duration: N/A
Effect: The affected Digimon spins rapidly, generating a tornado-like blizzard. The blizzard is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Waterproof
Number: C41
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires the ability to breathe under water and swim as well a normal water Digimon. Their fire-based attacks are nullified while their electricity- or water-based attacks increase in power by 50%.

Name: Lightning Pulse
Number: U16
Type: Single Target
Duration: 3 Turns
Effect: An electric pulse flows through the affected Digimon’s body, causing ten points of damage to any Digimon it touches and five points to any that touch it – including via attacks.

Name: Elemental Outburst
Number: R29
Type: Multi-Target
Duration: 5 Turns
Effect: Triples the elemental attack powers of all Digimon fighting alongside the user.

Spoiler (Show/Hide)
  Name: Neon Splasher
Number: C25
Type: Single Target
Duration: N/A
Effect: One of the user's Digimon fires a spray of energy blasts towards one opponent, causing 20 points of damage. The attack must be fired the instant the card is swiped, and has a guaranteed hit.

Name: Stun Blast
Number: C35
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon fires an electro-magnetic blast that stuns one opposing Digimon, preventing it from moving or attacking.

Name: Turtle Power
Number: C38
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the endurance and vitality of a Tortomon for 5 posts, making it harder for it to become worn out.

Name: Venom Spit
Number: U38
Type: Single Target
Duration: 3 Turns
Effect: One of the user’s Digimon gains the ability to spit large globs of venom, which are capable of causing twenty points of damage each.

Name: Fire Crystal
Number: R11
Type: Single Target
Duration: Remainder of the battle
Effect: The power of all the affected Digimon's Fire-attribute attacks is tripled.



Penelope:
Spoiler (Show/Hide)
  Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Organic Enhancer
Number: C27
Type: Single Target
Duration: 3 turns
Effect: Doubles the attack power of one Vegetation Digimon.

Name: Isolate
Number: C48
Type: State
Duration: 1 Turn
Effect: Prevents all Virus-type Digimon from attacking for one round.

Name: Ice Armor
Number: U13
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires armor plating made of ice, which reduces all damage received by 33%, but will melt upon taking a fire-based attack or shatter after a physical strike from a Perfect-level or above.

Name: Flood
Number: R38
Type: State
Duration: Remainder of the battle
Effect: Completely submerges the area of the battle in water, and increases the power of all water-based attacks by 50%.

Spoiler (Show/Hide)
  Name: Coral Rip
Number: C03
Type: Single Target
Duration: 5 turns
Effect: All of one Digimon's attacks gain water attributes in addition to their other attributes (for example, a Renamon’s Fox Leaf Arrowhead attack would have drops of water mixed in with it).

Name: Snimon's Scythes
Number: C33
Type: Single Target
Duration: 3 Turns
Effect: Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards.

Name: Stun Blast
Number: C35
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon fires an electro-magnetic blast that stuns one opposing Digimon, preventing it from moving or attacking.

Name: Cutlery Arsenal
Number: C51
Type: Weapon
Duration: Remainder of the battle
Effect: A giant metal spork appears in one of the user's Digimon's hands, a giant kitchen knife in the other, a sieve on its head and a giant plate on each arm. Each utensil is capable of causing ten points of damage, and the sieve and plate will reduce all damage from physical attacks by ten points.

Name: Spiritual Crystal
Number: U29
Type: Single Target
Duration: N/A
Effect: The affected Digimon can look into what the future has in store for them (limited insight; a moderator will tell you what is seen after it is scanned.) Cannot be used in battles with other members.

Spoiler (Show/Hide)
  Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Hope Arises
Number: C47
Type: State
Duration: Remainder of the battle
Effect: Summons a wild Adult-level Vaccine-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.

Name: Law of the Normal
Number: U15
Type: Single Target
Duration: 5 Turns
Effect: Brings the target Digimon to the same evolutionary level as the user’s partner.

Name: Power Freeze
Number: U23
Type: Single Target
Duration: 1 Turn/5 Turns
Effect: Enables the affected Digimon to attack with ice. The attack can only be used for one turn, but the ice and its effects remain for five turns. If the Digimon affiliated with the elements of ice or water, the ice remains for the remainder of battle. This ice cannot be melted or shattered, except by a fire-based or physical attack from an Ultimate (Mega) level.

Name: Coin Bombers
Number: U49
Type: Weapon
Duration: Until coins are used up
Effect: User can choose from three options: either the affected Digimon acquires ten coins, the Tamer acquires the same, or Tamer and Digimon each acquire five coins. Either way, the coins can be thrown, tossed or flipped at the opponent and will explode on impact to cause five points of damage per coin.

Spoiler (Show/Hide)
  Name: Angels' Arsenal
Number: C49
Type: Weapon
Duration: 1 Turn/Until the arrows are fired
Effect: Grants one of the user’s Digimon a pair of angel wings, a bow and three arrows. These arrows have power equal to a regular attack of the Digimon’s level. The wings are only usable for one turn, but the arrows last until they are used up.

Name: Iron Drill
Number: C55
Type: Weapon
Duration: 3 turns
Effect: The user's Digimon receives iron drills, much like those of a Digmon, on its hands. The drills allow the Digimon to drill through any physical objects except those created by the effects of other cards (Golden Shield, for example).

Name: Shadow Song
Number: U40
Type: Multi-Target
Duration: 3 Turns
Effect: Causes the D-ban to play a tune that lulls all Vaccine- and Data-type Digimon within earshot into a deep sleep that lasts up to three posts, however they can be awakened before then if they are hit with a physical blow from a Perfect-level or above.

Name: Soul Exchange
Number: U46
Type: State
Duration: 2 Turns
Effect: The user’s Digimon switches bodies with the opponent’s.

Name: Magical Dimension
Number: R31
Type: Multi-Target
Duration: N/A
Effect: The affected Digimon instantly switches places with another object or Digimon of the user’s choice. This card can only be used once per battle and can not be re-used at all, even with re-use cards (Recycle, Graceful Charity, etc).

Spoiler (Show/Hide)
  Name: Hollow Wind
Number: C19
Type: Single Target
Duration: Two Turns
Effect: False sounds confuse the target opponent, preventing them from launching a successful attack. This card can only be used by a Tamer with a Virus-type partner Digimon.

Name: Silly Rabbit
Number: C32
Type: Single Target
Duration: N/A
Effect: A mischievous white rabbit materializes beside the user, crosses the battlefield, snatches up to three items (usually cards; must be chosen by a moderator) from the opponent, then returns them to the Tamer, who can use them as his/her own until the end of the battle. The amount of items taken depends on the type of the user’s Digimon: three for Vaccine, two for Data and one for Virus. Though the rabbit is agile, it can be destroyed by one Adult-level attack, and disappears after it has delivered the stolen items.

Name: Tracer
Number: C36
Type: Single Target
Duration: Until opponent is no longer invisible
Effect: Only works on invisible Digimon. A glowing, very visible ribbon about two metres in length attaches to the target.

Name: Elegant Zephyr
Number: U10
Type: Single Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack the opponent from a far distance using a blast of mystical wind. This attack is equal in power to a normal attack from the user plus five damage points, and is 50% more accurate.


Name: Teddy Bear
Number: U41
Type: Multi-Target
Duration: 1 Turn
Effect: The affected Tamer and his/her Digimon partner(s) transform into cuddly stuffed animals for one post. While in this state, they all regain 50% of their health, and cannot be attacked nor use attacks themselves.

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Zander Steele
 Posted: Oct 24 2017, 09:47 PM
Quote
Zander Steele
- -


For me:

Trace:
Spoiler (Show/Hide)
  Name: Frost Breath
Number: C16
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon acquires the ability to breathe super-cold air, which can be used to freeze any water as well as any fire-based attacks from an Adult-level or below (this ability can be used either to block water or fire based attacks, or to add the element of ice to a Digimon’s own attack).

Name: Bomb
Number: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.

Name: Grani
Number: U12
Type: Single Target
Duration: Remainder of the battle
Effect: The robotic steed known as Grani appears and saves the affected Digimon from any peril. The Digimon will then gain a pair of white wings for the remainder of the battle, and the strength of its next attack will be doubled – but for the card to work, the affected Digimon’s health must be at 33% or lower when it is swiped.

Name: Wing Shards
Number: U43
Type: Multi-Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack with mystical feathers made of light, but cannot be used by a Virus-type Digimon. This attack’s power is equal to that of a regular attack from the user, but its power increases by 33% against Data-type Digimon and doubles against Virus-types.

Name: Power Hoard
Number: R41
Type: State
Duration: 3 Turns
Effect: The user’s Digimon will absorb all of the opponent’s attacks into its body, increasing the attacked Digimon's strength by the number of damage points the attack would normally cause (e.g. a ten point attack would add ten points attack strength).

Spoiler (Show/Hide)
  Name: Aquatic Attack
Number: C02
Type: Single Target
Duration: Remainder of the battle
Effect: One Digimon gains the ability to shoot water from their mouth or palms. The water is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Mental Booster
Number: C24
Type: Single Target
Duration: Remainder of the battle
Effect: Doubles the affected Digimon’s thought speed, and therefore its reflexes and accuracy as well, allowing it to play on an even field with opponents much faster than itself.

Name: Double Ice Blades
Number: C52
Type: Weapon
Duration: Remainder of the battle
Effect: Two blades, forged of pure ice, appear in each of the user’s Digimon’s hands. They can be used for an attack worth 15 points of damage per blade, and can be destroyed only by hard swings or heat.

Name: Card Restoration
Number: U02
Type: Single Target
Duration: 1 turn
Effect: A single card used by any Tamer in the current battle may be used again, but its effect only lasts for one turn. Only one copy of this card may be used per battle.

Name: Dark Network
Number: U05
Type: Single Target
Duration: Remainder of the battle
Effect: Only a Dark Tamer can use this card. The affected Digimon draws energy from all electronic devises in the area (excluding D-bans), increasing either its attack power, physical strength, speed, agility, endurance or accuracy (the user’s choice) by 50%.

Spoiler (Show/Hide)
  Name: Aquatic Attack
Number: C02
Type: Single Target
Duration: Remainder of the battle
Effect: One Digimon gains the ability to shoot water from their mouth or palms. The water is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Turtle Power
Number: C38
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the endurance and vitality of a Tortomon for 5 posts, making it harder for it to become worn out.

Name: Fuuma Shuriken
Number: C53
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or his/her Digimon obtains a large ninja star (shuriken) to throw at opponent. The shuriken can be held until it is needed, and can be picked up by the opponent. It deals 15 damage points if thrown by a Child-level Digimon, 20 if thrown by a human or 25 if thrown by an Adult-level or higher.

Name: Ice Armor
Number: U13
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires armor plating made of ice, which reduces all damage received by 33%, but will melt upon taking a fire-based attack or shatter after a physical strike from a Perfect-level or above.

Name: Sacrificial Lamb
Number: R42
Type: State
Duration: Remainder of the battle
Effect: When used by a Light or undecided Tamer, a lamb will materialize and take any attack from a Virus- or Data-type Digimon in the user’s partner’s stead, until it is destroyed. When used by a Dark Tamer, the lamb will take their own partner’s attacks without dying, effectively preventing them from attacking their opponent.

Spoiler (Show/Hide)
  Name: Snimon's Scythes
Number: C33
Type: Single Target
Duration: 3 Turns
Effect: Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards.

Name: Snow Tornado
Number: C34
Type: Single Target
Duration: N/A
Effect: The affected Digimon spins rapidly, generating a tornado-like blizzard. The blizzard is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Twilight Lullaby
Number: U35
Type: Single Target
Duration: 3 Turns
Effect: The affected Digimon sings a lullaby which causes all opponent Digimon to fall into a deep sleep. They can only be woken by a physical attack from an Adult-level or above; otherwise they will sleep for three turns.

Name: Cyber Arrow
Number: U50
Type: Weapon
Duration: 3 Turns
Effect: The user's Digimon shoots 3 arrows at one opponent, causing 10 points of damage each (if they hit). The next turn, the affected Digimon shoots two arrows, and the third turn, it shoots one. The arrows obtained on each turn can be saved for later use, but cannot be “stashed” to accumulate a total of six arrows.

Name: Golden Feathers
Number: R48
Type: Weapon
Duration: Remainder of the battle
Effect: Grants the affected Digimon use of the attack Golden Feathers, an attack worth thirty points of damage. Angelic Digimon can add the number of their base strength to that thirty (e.g. an Angemon at 20 attack strength would add thirty from this card and use it for a fifty-point attack; a Weregarurumon would just get a thirty-point attack).

Spoiler (Show/Hide)
  Name: Aquatic Attack
Number: C02
Type: Single Target
Duration: Remainder of the battle
Effect: One Digimon gains the ability to shoot water from their mouth or palms. The water is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Elemental Enhancement
Number: C08
Type: Single Target
Duration: Remainder of the battle
Effect: Adds fifteen points of damage to any attacks associated with one of the ten elements (Fire, Light, Wind, Thunder, Ice, Darkness, Earth, Water, Wood, Metal).

Name: Magic Box
Number: C22
Type: Single Target
Duration: N/A
Effect: A magic healing box kit appears, and replenishes affected Digimon's health by 75%.

Name: Digi-Beetles
Number: U08
Type: Single Target
Duration: 1 Turn
Effect: Miniature insects come about to sting and bite the affected opponent, occupying their time and leaving an opening, guaranteeing one hit.

Name: Nest Bomb
Number: R17
Type: Single Target
Duration: 2 Turns
Effect: Affected Digimon is covered in pieces of straw and other nest materials, which hardens into a metallic plating, protecting it from all attacks from Adult-levels and below. When the Digimon inside wishes to leave the metal nest (it can be used for up to two turns), it will break apart almost like an egg cracking. The metal pieces will then shoot away from the Digimon at all angles, like shrapnel. The pieces can cause 5 points of damage each and have at least one guaranteed hit.



Ryusune:
Spoiler (Show/Hide)
  Name: Fly Away
Number: C14
Type: Single Target
Duration: 1 Turn
Effect: Grants one Digimon a pair of white wings, allowing it to fly at its normal running speed.

Name: Organic Enhancer
Number: C27
Type: Single Target
Duration: 3 turns
Effect: Doubles the attack power of one Vegetation Digimon.

Name: Isolate
Number: C48
Type: State
Duration: 1 Turn
Effect: Prevents all Virus-type Digimon from attacking for one round.

Name: Ray Gun
Number: U57
Type: Weapon
Duration: 5 Turns
Effect: The user’s Digimon acquires a space-age gun identical to that of a Vadermon, allowing use of the attack Abduction (Alien) Ray, which is worth thirty damage points plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).

Name: Golden Shield
Number: R49
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or their Digimon receives a shining gold shield that can block any and all attacks from Adult-level Digimon or lower. The shield disappears after blocking one Perfect-level attack.

Spoiler (Show/Hide)
  Name: Coral Rip
Number: C03
Type: Single Target
Duration: 5 turns
Effect: All of one Digimon's attacks gain water attributes in addition to their other attributes (for example, a Renamon’s Fox Leaf Arrowhead attack would have drops of water mixed in with it).

Name: Recycle
Number: C29
Type: Single Target
Duration: Dependant on the card reused
Effect: The effect of one card (of the user’s choice) used by either Tamer in the previous 3 posts is reactivated (the card lasts as long as its own description states).

Name: Snow Tornado
Number: C34
Type: Single Target
Duration: N/A
Effect: The affected Digimon spins rapidly, generating a tornado-like blizzard. The blizzard is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Dark Ring
Number: U06
Type: Single Target
Duration: Used on a Child-level: 5 Turns; on an Adult-level: 3 Turns
Effect: Only a Dark Tamer can use this card. A black ring appears in the user’s hand, and can be attached to a Child- or Adult-level Digimon in order to place it under the user’s direct control. It can be removed or destroyed by either a light-based or Perfect-level attack.

Name: Musical Rhythm
Number: U45
Type: State
Duration: 1 Turn
Effect: Background music comes out of nowhere, causing the user's Digimon to dance, enabling it to dodge every attack from the opponent.

Spoiler (Show/Hide)
  Name: Hollow Wind
Number: C19
Type: Single Target
Duration: Two Turns
Effect: False sounds confuse the target opponent, preventing them from launching a successful attack. This card can only be used by a Tamer with a Virus-type partner Digimon.

Name: Knight Device
Number: C20
Type: Single Target
Duration: 1 Turn
Effect: Both the user and the affected Digimon gain the ability to leap twice the height they are normally able to.

Name: Regeneration
Number: C30
Type: Single Target
Duration: 5 Turns
Effect: Restores ten points of your Digimon’s health every turn for five turns.

Name: Elegant Zephyr
Number: U10
Type: Single Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack the opponent from a far distance using a blast of mystical wind. This attack is equal in power to a normal attack from the user plus five damage points, and is 50% more accurate.

Name: Bond of Friendship
Number: R28
Type: Multi-Target
Duration: Remainder of the battle
Effect: User chooses any number between ten and their Digimon’s maximum health. The Digimon then loses that number of health points, and the partner of his/her friend receives a boost in attack strength, endurance and speed by the percentage of the number of health points lost (e.g. if a Digimon gave up 30 points of health, its ally’s strength, endurance and speed would increase by 30% each). The user’s Digimon cannot sacrifice an amount of energy that would bring it to ten health points or less, however.

Spoiler (Show/Hide)
  Name: Aquatic Attack
Number: C02
Type: Single Target
Duration: Remainder of the battle
Effect: One Digimon gains the ability to shoot water from their mouth or palms. The water is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Knight Device
Number: C20
Type: Single Target
Duration: 1 Turn
Effect: Both the user and the affected Digimon gain the ability to leap twice the height they are normally able to.

Name: Snake Caller
Number: U27
Type: Single Target
Duration: 1 Turn
Effect: Summons a Santiramon that will attack the opponent with two Treasure Halberd attacks in one turn, with thirty base damage per strike and at least one guaranteed hit.

Name: Shadow Song
Number: U40
Type: Multi-Target
Duration: 3 Turns
Effect: Causes the D-ban to play a tune that lulls all Vaccine- and Data-type Digimon within earshot into a deep sleep that lasts up to three posts, however they can be awakened before then if they are hit with a physical blow from a Perfect-level or above.

Name: Scattergun
Number: U58
Type: Weapon
Duration: Remainder of the battle/Until used
Effect: One of the user's Digimon gains an old-fashioned, three-shot shotgun. Usually at least one shot will hit an unprotected Digimon, dealing 20 points of damage. The weapon lasts until all the shots are fired.

Name: Darkest Night
Number: P20
Type: Single Target
Duration: Three Turns
Effect: Allows the affected Digimon to create an area of darkness anywhere s/he wishes, totally disabling the opponent’s vision (but not that of the Tamer or his/her partners).

Spoiler (Show/Hide)
  Name: Regeneration
Number: C30
Type: Single Target
Duration: 5 Turns
Effect: Restores ten points of your Digimon’s health every turn for five turns.

Name: Waterproof
Number: C41
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires the ability to breathe under water and swim as well a normal water Digimon. Their fire-based attacks are nullified while their electricity- or water-based attacks increase in power by 50%.

Name: Neo Fantasy
Number: U21
Type: Single Target
Duration: In battle: 3 Turns; in adventures: Remainder of the thread
Effect: The target opponent Digimon is calmed, preventing them from attacking.

Name: Reverse
Number: U24
Type: Single Target
Duration: N/A
Effect: Any cards used by your opponent in his/her previous post will affect a randomly-selected target on the opposite side instead – e.g. a card supposed to double his/her Digimon’s speed would double the speed of your Digimon instead, and a card that sent arrows flying at your Digimon would send the arrows toward his/her Digimon.

Name: Zero Hour
Number: R27
Type: Single Target
Duration: 3 turns
Effect: Prevents the target from using any offensive skills for 3 posts.

Name: Mystical Reflector
Number: R39
Type: State
Duration: N/A
Effect: All of the opponent’s attacks are reflected and sent back to them at double their original power.

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Zander Steele
 Posted: Oct 24 2017, 09:59 PM
Quote
Zander Steele
- -


For Tamotsu

Rhi'a:
Spoiler (Show/Hide)
  Name: Hollow Wind
Number: C19
Type: Single Target
Duration: Two Turns
Effect: False sounds confuse the target opponent, preventing them from launching a successful attack. This card can only be used by a Tamer with a Virus-type partner Digimon.

Name: Snimon's Scythes
Number: C33
Type: Single Target
Duration: 3 Turns
Effect: Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards.

Name: Spiritual Wand
Number: U31
Type: Single Target
Duration: One Turn
Effect: The affected Digimon can attack using holy, light-attribute magic, increasing the damage done by its next attack by 30.

Name: Coin Bombers
Number: U49
Type: Weapon
Duration: Until coins are used up
Effect: User can choose from three options: either the affected Digimon acquires ten coins, the Tamer acquires the same, or Tamer and Digimon each acquire five coins. Either way, the coins can be thrown, tossed or flipped at the opponent and will explode on impact to cause five points of damage per coin.

Name: Radiant Light
Number: R20
Type: Single Target
Duration: N/A
Effect: The affected Digimon shoots a beam of holy energy at its opponent. This beam causes 20 points of damage to Data- or Vaccine-type opponents, and 60 points of Virus-types (Virus-types cannot use this attack themselves).

Spoiler (Show/Hide)
  Name: False Gift
Number: C09
Type: Single Target
Duration: N/A
Effect: A mystic treasure chest will appear and open up to reveal an object desired by the opponent (they must decide what this object is). As soon as the enemy touches the object, it will explode and cause twenty-five points of damage to their Digimon.

Name: Magic Box
Number: C22
Type: Single Target
Duration: N/A
Effect: A magic healing box kit appears, and replenishes affected Digimon's health by 75%.

Name: Silly Rabbit
Number: C32
Type: Single Target
Duration: N/A
Effect: A mischievous white rabbit materializes beside the user, crosses the battlefield, snatches up to three items (usually cards; must be chosen by a moderator) from the opponent, then returns them to the Tamer, who can use them as his/her own until the end of the battle. The amount of items taken depends on the type of the user’s Digimon: three for Vaccine, two for Data and one for Virus. Though the rabbit is agile, it can be destroyed by one Adult-level attack, and disappears after it has delivered the stolen items.

Name: Waterproof
Number: C41
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires the ability to breathe under water and swim as well a normal water Digimon. Their fire-based attacks are nullified while their electricity- or water-based attacks increase in power by 50%.

Name: Ray Gun
Number: U57
Type: Weapon
Duration: 5 Turns
Effect: The user’s Digimon acquires a space-age gun identical to that of a Vadermon, allowing use of the attack Abduction (Alien) Ray, which is worth thirty damage points plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).

Spoiler (Show/Hide)
  Name: Data Duplication
Number: C04
Type: Single Target
Duration: Remainder of the battle
Effect: Up to three holographic clones of the affected Digimon appear. These copies are for confusion purposes only, and have no physical form (meaning they cannot use attacks or take any damage).

Name: False Gift
Number: C09
Type: Single Target
Duration: N/A
Effect: A mystic treasure chest will appear and open up to reveal an object desired by the opponent (they must decide what this object is). As soon as the enemy touches the object, it will explode and cause twenty-five points of damage to their Digimon.

Name: Twilight Timer
Number: C39
Type: Single Target
Duration: 1 Turn
Effect: Completely immobilises one opponent Digimon for a single turn.

Name: Tombefication
Number: U47
Type: State
Duration: Same as the card selected
Effect: Will have the effect of a randomly-selected card used earlier in the battle by either Tamer. Either a moderator or your opponent must will select which card it copies, but either way, it must be chosen completely at random.

Name: Block Attack
Number: R35
Type: State
Duration: Until offensive skill is used
Effect: Completely protects the user and his/her partner(s) from the opponent’s attacks until they use any offensive skills of their own.

Spoiler (Show/Hide)
  Name: Fiery Breath
Number: C10
Type: Single Target
Duration: 1 Turn
Effect: One Digimon gains the ability to breathe fire. The fire is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Frost Breath
Number: C16
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon acquires the ability to breathe super-cold air, which can be used to freeze any water as well as any fire-based attacks from an Adult-level or below (this ability can be used either to block water or fire based attacks, or to add the element of ice to a Digimon’s own attack).

Name: Silent Sabre
Number: C57
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or the affected Digimon acquires a lightweight sword that allows for an attack at twice the wielder’s regular speed, and at their regular power level.

Name: Power Freeze
Number: U23
Type: Single Target
Duration: 1 Turn/5 Turns
Effect: Enables the affected Digimon to attack with ice. The attack can only be used for one turn, but the ice and its effects remain for five turns. If the Digimon affiliated with the elements of ice or water, the ice remains for the remainder of battle. This ice cannot be melted or shattered, except by a fire-based or physical attack from an Ultimate (Mega) level.

Name: The Aegis
Number: R55
Type: Weapon
Duration: Remainder of the battle
Effect: Digimon acquires a shield identical to Dukemon’s. It can be used to completely block all attacks from a Perfect (Ultimate)-level Digimon or lower, but will break after blocking one Ultimate (Mega)-level attack.

Spoiler (Show/Hide)
  Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Knight Device
Number: C20
Type: Single Target
Duration: 1 Turn
Effect: Both the user and the affected Digimon gain the ability to leap twice the height they are normally able to.

Name: Snow Tornado
Number: C34
Type: Single Target
Duration: N/A
Effect: The affected Digimon spins rapidly, generating a tornado-like blizzard. The blizzard is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Swift Slash
Number: C58
Type: Weapon
Duration: 1 Turn
Effect: Grants the user’s Digimon a 50% bonus in speed and a large claw on its right hand (if the affected Digimon already has claws, they will double in size and sharpness) that is capable of inflicting twenty points of damage.

Name: Lightning Vortex
Number: U17
Type: Single Target
Duration: N/A
Effect: Bolts of electricity come from out of nowhere to strike the target. It guarantees a hit, but it causes damage to the user's Digimon as well. The user can select how much damage (up to 20 points) they wish to inflict on the opponent, but all of their Digimon will incur half that damage. This card can only be used by a Tamer with a Virus-type partner Digimon.

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TheAmyzing
 Posted: Oct 24 2017, 10:11 PM
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TheAmyzing
Amy
She/He/It/They/Why - Gulf Time Zone -


I'manamanama claim one for Emery Nguyen.

Also I'm taking a pretty Highwind gem pls <3
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CelticStorm
 Posted: Oct 24 2017, 10:23 PM
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CelticStorm
Moderator
216
POSTS
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Hetero
Active
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Claiming two incentive packages one for my upcoming character Dermot DonGaul and one for Venus and her pack

Dermot will take an oldgrowth gem

Venus will take a thunderbane gem
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Zander Steele
 Posted: Oct 25 2017, 06:51 PM
Quote
Zander Steele
- -


For Amy

Emery:
Spoiler (Show/Hide)
  Name: False Gift
Number: C09
Type: Single Target
Duration: N/A
Effect: A mystic treasure chest will appear and open up to reveal an object desired by the opponent (they must decide what this object is). As soon as the enemy touches the object, it will explode and cause twenty-five points of damage to their Digimon.

Name: Underworld Fruit
Number: C40
Type: Single Target
Duration: Three Turns
Effect: Gradually restores 100% of the health of a Virus-type Digimon over the course of three turns, or instantly restores 50% of the health of a Data-type Digimon partnered with a Dark Tamer.

Name: Cutlery Arsenal
Number: C51
Type: Weapon
Duration: Remainder of the battle
Effect: A giant metal spork appears in one of the user's Digimon's hands, a giant kitchen knife in the other, a sieve on its head and a giant plate on each arm. Each utensil is capable of causing ten points of damage, and the sieve and plate will reduce all damage from physical attacks by ten points.

Name: Meat
Number: U19
Type: Single Target
Duration: 4 turns
Effect: A large piece of meat appears. When eaten, the Digimon regains 10% of their health and their physical strength is multiplied by 5 for four turns.

Name: Burst Stream of Destruction
Number: R03
Type: Single Target
Duration: 1 Turn
Effect: Allows the user’s Digimon to release a massive amount of energy in the form of a narrow beam. This attack is powerful enough to instantly knock out any Digimon with less DEP than the user, but automatically causes the Digimon using it to devolve one level (it cannot evolve back until after the battle is over).

Spoiler (Show/Hide)
  Name: Coral Rip
Number: C03
Type: Single Target
Duration: 5 turns
Effect: All of one Digimon's attacks gain water attributes in addition to their other attributes (for example, a Renamon’s Fox Leaf Arrowhead attack would have drops of water mixed in with it).

Name: Mental Booster
Number: C24
Type: Single Target
Duration: Remainder of the battle
Effect: Doubles the affected Digimon’s thought speed, and therefore its reflexes and accuracy as well, allowing it to play on an even field with opponents much faster than itself.

Name: Double Ice Blades
Number: C52
Type: Weapon
Duration: Remainder of the battle
Effect: Two blades, forged of pure ice, appear in each of the user’s Digimon’s hands. They can be used for an attack worth 15 points of damage per blade, and can be destroyed only by hard swings or heat.

Name: Vacuum
Number: U42
Type: Multi-Target
Duration: Remainder of the battle
Effect: One opponent Digimon loses 20% or its power, while one of the user’s Digimon gains a 20% increase in power.

Name: Anti-Virus
Number: R34
Type: State
Duration: Remainder of the battle
Effect: All attacks used against Virus-type Digimon do triple their regular damage.

Spoiler (Show/Hide)
  Name: Graceful Charity
Number: C17
Type: Single Target
Duration: Dependant on the card reused
Effect: Allows the user to re-use one card s/he has used earlier in the battle (the card lasts as long as its description states), but disallows him/her from using two cards of his/her choice that have not yet been used in the current battle.

Name: Mental Booster
Number: C24
Type: Single Target
Duration: Remainder of the battle
Effect: Doubles the affected Digimon’s thought speed, and therefore its reflexes and accuracy as well, allowing it to play on an even field with opponents much faster than itself.

Name: Waterproof
Number: C41
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires the ability to breathe under water and swim as well a normal water Digimon. Their fire-based attacks are nullified while their electricity- or water-based attacks increase in power by 50%.

Name: Vice Shout
Number: C42
Type: Multi-Target
Duration: 1 Turn
Effect: One of the user's Digimon roars tremendously, blowing smaller Digimon away.

Name: Scattergun
Number: U58
Type: Weapon
Duration: Remainder of the battle/Until used
Effect: One of the user's Digimon gains an old-fashioned, three-shot shotgun. Usually at least one shot will hit an unprotected Digimon, dealing 20 points of damage. The weapon lasts until all the shots are fired.

Spoiler (Show/Hide)
  Name: Coral Rip
Number: C03
Type: Single Target
Duration: 5 turns
Effect: All of one Digimon's attacks gain water attributes in addition to their other attributes (for example, a Renamon’s Fox Leaf Arrowhead attack would have drops of water mixed in with it).

Name: Shadowsnap
Number: C31
Type: Single Target
Duration: 1 Turn
Effect: The affected Digimon throws a sharp object into one opponent's shadow, stopping him/her in place.

Name: Driving Snow
Number: U44
Type: State
Duration: N/A
Effect: Negates the effect of one of the opponent Tamer’s cards, but does not work if that card is associated with the element of ice (Snow Tornado, Icicle Lasso etc).

Name: Musical Rhythm
Number: U45
Type: State
Duration: 1 Turn
Effect: Background music comes out of nowhere, causing the user's Digimon to dance, enabling it to dodge every attack from the opponent.

Name: Oil Slick
Number: U55
Type: Weapon
Duration: Remainder of the battle
Effect: An oil barrel is made available to the user; s/he may throw it, try to open it, or use it in any other way s/he desires.

Spoiler (Show/Hide)
  Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Hollow Wind
Number: C19
Type: Single Target
Duration: Two Turns
Effect: False sounds confuse the target opponent, preventing them from launching a successful attack. This card can only be used by a Tamer with a Virus-type partner Digimon.

Name: Reverse
Number: U24
Type: Single Target
Duration: N/A
Effect: Any cards used by your opponent in his/her previous post will affect a randomly-selected target on the opposite side instead – e.g. a card supposed to double his/her Digimon’s speed would double the speed of your Digimon instead, and a card that sent arrows flying at your Digimon would send the arrows toward his/her Digimon.

Name: Spiritual Ring
Number: U30
Type: Single Target
Duration: Remainder of the battle
Effect: A golden ring appears on the affected Digimon's hand/limb, and adds 15 points of damage to all of its attacks against Virus-types.

Name: Golden Shield
Number: R49
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or their Digimon receives a shining gold shield that can block any and all attacks from Adult-level Digimon or lower. The shield disappears after blocking one Perfect-level attack.

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Zander Steele
 Posted: Oct 25 2017, 07:11 PM
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Zander Steele
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For Celtic

Dermot:
Spoiler (Show/Hide)
  Name: Snow Tornado
Number: C34
Type: Single Target
Duration: N/A
Effect: The affected Digimon spins rapidly, generating a tornado-like blizzard. The blizzard is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Control Spire
Number: C45
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from evolving to Adult-level or higher (Armor level is below Adult).

Name: Bomb
Number: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.

Name: Scattergun
Number: U58
Type: Weapon
Duration: Remainder of the battle/Until used
Effect: One of the user's Digimon gains an old-fashioned, three-shot shotgun. Usually at least one shot will hit an unprotected Digimon, dealing 20 points of damage. The weapon lasts until all the shots are fired.

Name: De-Digivolution
Number: R07
Type: Single Target
Duration: 5 Turns
Effect: The target Digimon devolves to its previous form and cannot evolve back until the card wears off.

Spoiler (Show/Hide)
  Name: Divine Box
Number: C07
Type: Single Target
Duration: 3 Turns
Effect: A cube of light materialises around whatever the user wishes (be it a Digimon, person, object or building), and completely protects it from any attack from an Adult-level Digimon or below. If used on a Digimon, it will regain ten points of health every turn for three posts.

Name: Frost Breath
Number: C16
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon acquires the ability to breathe super-cold air, which can be used to freeze any water as well as any fire-based attacks from an Adult-level or below (this ability can be used either to block water or fire based attacks, or to add the element of ice to a Digimon’s own attack).

Name: Stun Blast
Number: C35
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon fires an electro-magnetic blast that stuns one opposing Digimon, preventing it from moving or attacking.

Name: Vice Shout
Number: C42
Type: Multi-Target
Duration: 1 Turn
Effect: One of the user's Digimon roars tremendously, blowing smaller Digimon away.

Name: Night Vision
Number: U39
Type: Multi-Target
Duration: Battle: 3 turns; Adventure: Remainder of the thread
Effect: The user and all his/her Digimon gain the ability to see clearly in the dark and through illusions.

Spoiler (Show/Hide)
  Name: Hollow Wind
Number: C19
Type: Single Target
Duration: Two Turns
Effect: False sounds confuse the target opponent, preventing them from launching a successful attack. This card can only be used by a Tamer with a Virus-type partner Digimon.

Name: Angels' Arsenal
Number: C49
Type: Weapon
Duration: 1 Turn/Until the arrows are fired
Effect: Grants one of the user’s Digimon a pair of angel wings, a bow and three arrows. These arrows have power equal to a regular attack of the Digimon’s level. The wings are only usable for one turn, but the arrows last until they are used up.

Name: Iron Drill
Number: C55
Type: Weapon
Duration: 3 turns
Effect: The user's Digimon receives iron drills, much like those of a Digmon, on its hands. The drills allow the Digimon to drill through any physical objects except those created by the effects of other cards (Golden Shield, for example).

Name: Spiritual Crystal
Number: U29
Type: Single Target
Duration: N/A
Effect: The affected Digimon can look into what the future has in store for them (limited insight; a moderator will tell you what is seen after it is scanned.) Cannot be used in battles with other members.

Name: Coin Bombers
Number: U49
Type: Weapon
Duration: Until coins are used up
Effect: User can choose from three options: either the affected Digimon acquires ten coins, the Tamer acquires the same, or Tamer and Digimon each acquire five coins. Either way, the coins can be thrown, tossed or flipped at the opponent and will explode on impact to cause five points of damage per coin.

Spoiler (Show/Hide)
  Name: Mend
Number: C23
Type: Single Target
Duration: N/A
Effect: Heals 10% of the affected Digimon’s health.

Name: Snow Tornado
Number: C34
Type: Single Target
Duration: N/A
Effect: The affected Digimon spins rapidly, generating a tornado-like blizzard. The blizzard is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Iron Drill
Number: C55
Type: Weapon
Duration: 3 turns
Effect: The user's Digimon receives iron drills, much like those of a Digmon, on its hands. The drills allow the Digimon to drill through any physical objects except those created by the effects of other cards (Golden Shield, for example).

Name: Cyber Arrow
Number: U50
Type: Weapon
Duration: 3 Turns
Effect: The user's Digimon shoots 3 arrows at one opponent, causing 10 points of damage each (if they hit). The next turn, the affected Digimon shoots two arrows, and the third turn, it shoots one. The arrows obtained on each turn can be saved for later use, but cannot be “stashed” to accumulate a total of six arrows.

Name: Copycat
Number: R05
Type: Single Target
Duration: 1 Turn
Effect: Allows the affected Digimon to use the attacks of an opponent Digimon (at their own power level – e.g. a Child-level copying an Adult-level’s attacks would result in a Child-level version of the copied attack).

Spoiler (Show/Hide)
  Name: Fiery Breath
Number: C10
Type: Single Target
Duration: 1 Turn
Effect: One Digimon gains the ability to breathe fire. The fire is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Cementation
Number: C43
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from burrowing underground.

Name: Dark Ring
Number: U06
Type: Single Target
Duration: Used on a Child-level: 5 Turns; on an Adult-level: 3 Turns
Effect: Only a Dark Tamer can use this card. A black ring appears in the user’s hand, and can be attached to a Child- or Adult-level Digimon in order to place it under the user’s direct control. It can be removed or destroyed by either a light-based or Perfect-level attack.

Name: Fiend Sword
Number: U52
Type: Weapon
Duration: 5 Turns
Effect: The user’s Digimon acquires a dark blade haunted by the spirit of a Phantomon, allowing use of the attack Soul Chopper (Shadow Scythe), which is worth damage thirty points plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).

Name: Master Puppet
Number: R16
Type: Single Target
Duration: 2 Turns
Effect: User can fully control the target opponent Digimon’s movements. Fifteen points of health per turn will be drained from the target to the user’s Digimon.


Venus
Spoiler (Show/Hide)
  Name: Coral Rip
Number: C03
Type: Single Target
Duration: 5 turns
Effect: All of one Digimon's attacks gain water attributes in addition to their other attributes (for example, a Renamon’s Fox Leaf Arrowhead attack would have drops of water mixed in with it).

Name: Divine Box
Number: C07
Type: Single Target
Duration: 3 Turns
Effect: A cube of light materialises around whatever the user wishes (be it a Digimon, person, object or building), and completely protects it from any attack from an Adult-level Digimon or below. If used on a Digimon, it will regain ten points of health every turn for three posts.

Name: Cementation
Number: C43
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from burrowing underground.

Name: Night Vision
Number: U39
Type: Multi-Target
Duration: Battle: 3 turns; Adventure: Remainder of the thread
Effect: The user and all his/her Digimon gain the ability to see clearly in the dark and through illusions.

Name: Burst Stream of Destruction
Number: R03
Type: Single Target
Duration: 1 Turn
Effect: Allows the user’s Digimon to release a massive amount of energy in the form of a narrow beam. This attack is powerful enough to instantly knock out any Digimon with less DEP than the user, but automatically causes the Digimon using it to devolve one level (it cannot evolve back until after the battle is over).

Spoiler (Show/Hide)
  Name: Snow Tornado
Number: C34
Type: Single Target
Duration: N/A
Effect: The affected Digimon spins rapidly, generating a tornado-like blizzard. The blizzard is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Twilight Timer
Number: C39
Type: Single Target
Duration: 1 Turn
Effect: Completely immobilises one opponent Digimon for a single turn.

Name: Darkness Approaches
Number: C46
Type: State
Duration: Remainder of the battle
Effect: Summons a wild Adult-level Virus-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.

Name: Law of the Normal
Number: U15
Type: Single Target
Duration: 5 Turns
Effect: Brings the target Digimon to the same evolutionary level as the user’s partner.

Name: Doom Puppet
Number: R08
Type: Single Target
Duration: N/A
Effect: The affected Digimon is teleported to its Tamer’s side, and in its place, a puppet of itself will appear on the battlefield, charge at the opponent and explode in an intense blast worth fifty points of damage.

Spoiler (Show/Hide)
  Name: Turtle Power
Number: C38
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the endurance and vitality of a Tortomon for 5 posts, making it harder for it to become worn out.

Name: Iron Drill
Number: C55
Type: Weapon
Duration: 3 turns
Effect: The user's Digimon receives iron drills, much like those of a Digmon, on its hands. The drills allow the Digimon to drill through any physical objects except those created by the effects of other cards (Golden Shield, for example).

Name: Snake Caller
Number: U27
Type: Single Target
Duration: 1 Turn
Effect: Summons a Santiramon that will attack the opponent with two Treasure Halberd attacks in one turn, with thirty base damage per strike and at least one guaranteed hit.

Name: Spiritual Wand
Number: U31
Type: Single Target
Duration: One Turn
Effect: The affected Digimon can attack using holy, light-attribute magic, increasing the damage done by its next attack by 30.

Name: Scattergun
Number: U58
Type: Weapon
Duration: Remainder of the battle/Until used
Effect: One of the user's Digimon gains an old-fashioned, three-shot shotgun. Usually at least one shot will hit an unprotected Digimon, dealing 20 points of damage. The weapon lasts until all the shots are fired.

Spoiler (Show/Hide)
  Name: Magic Box
Number: C22
Type: Single Target
Duration: N/A
Effect: A magic healing box kit appears, and replenishes affected Digimon's health by 75%.

Name: Rapid Arrow
Number: C28
Type: Single Target
Duration: N/A
Effect: An arrow that never misses shoots the target opponent Digimon for 20 guaranteed points of damage.

Name: Iron Drill
Number: C55
Type: Weapon
Duration: 3 turns
Effect: The user's Digimon receives iron drills, much like those of a Digmon, on its hands. The drills allow the Digimon to drill through any physical objects except those created by the effects of other cards (Golden Shield, for example).

Name: Miracle Ruby
Number: U20
Type: Single Target
Duration: N/A
Effect: Instantly restores 100% of the health of one Digimon of the user’s choice.

Name: Ultra Evolution Pill
Number: U36
Type: Single Target
Duration: 3 Turns
Effect: Causes the affected Digimon of any lower level to evolve to its Perfect (Ultimate) level, regardless of DEP, with or without a Crest/Blue Card/Digisoul. They will revert to their Baby II (In-Training) level after three turns.

Spoiler (Show/Hide)
  Name: Graceful Charity
Number: C17
Type: Single Target
Duration: Dependant on the card reused
Effect: Allows the user to re-use one card s/he has used earlier in the battle (the card lasts as long as its description states), but disallows him/her from using two cards of his/her choice that have not yet been used in the current battle.

Name: Snimon's Scythes
Number: C33
Type: Single Target
Duration: 3 Turns
Effect: Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards.

Name: Double Ice Blades
Number: C52
Type: Weapon
Duration: Remainder of the battle
Effect: Two blades, forged of pure ice, appear in each of the user’s Digimon’s hands. They can be used for an attack worth 15 points of damage per blade, and can be destroyed only by hard swings or heat.

Name: Elegant Zephyr
Number: U10
Type: Single Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack the opponent from a far distance using a blast of mystical wind. This attack is equal in power to a normal attack from the user plus five damage points, and is 50% more accurate.

Name: Zero Hour
Number: R27
Type: Single Target
Duration: 3 turns
Effect: Prevents the target from using any offensive skills for 3 posts.

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silvermistshadow
 Posted: Oct 28 2017, 10:12 PM
Quote
silvermistshadow
- -


Kiwoharu will be rebooting, once I figure out where some of the information in the character app is supposed to be from. (digimon ability is where I'm at right now.) Also taking the Oldgrowth Gem.
PM
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Zander Steele
 Posted: Oct 31 2017, 02:38 PM
Quote
Zander Steele
- -


Kiwoharu:

Spoiler (Show/Hide)
  Name: Icicle Lasso
Number: C54
Type: Weapon
Duration: 3 Turns
Effect: Either the user or his/her Digimon acquires a noose made of exceptionally flexible ice like a rope, and can use it has s/he wishes.

Name: Organic Enhancer
Number: C27
Type: Single Target
Duration: 3 turns
Effect: Doubles the attack power of one Vegetation Digimon.

Name: Platinum Sword
Number: U56
Type: Weapon
Duration: Duration of the battle
Effect: Summons a sword that can be wielded by either the user or their Digimon. This sword is capable of causing thirty points of damage, and can also be used to block physical attacks.

Name: Coin Bombers
Number: U49
Type: Weapon
Duration: Until coins are used up
Effect: User can choose from three options: either the affected Digimon acquires ten coins, the Tamer acquires the same, or Tamer and Digimon each acquire five coins. Either way, the coins can be thrown, tossed or flipped at the opponent and will explode on impact to cause five points of damage per coin.

Name: Lightning Vortex
Number: U17
Type: Single Target
Duration: N/A
Effect: Bolts of electricity come from out of nowhere to strike the target. It guarantees a hit, but it causes damage to the user's Digimon as well. The user can select how much damage (up to 20 points) they wish to inflict on the opponent, but all of their Digimon will incur half that damage. This card can only be used by a Tamer with a Virus-type partner Digimon.

Spoiler (Show/Hide)
  Name: Knight Device
Number: C20
Type: Single Target
Duration: 1 Turn
Effect: Both the user and the affected Digimon gain the ability to leap twice the height they are normally able to.

Name: Shadowsnap
Number: C31
Type: Single Target
Duration: 1 Turn
Effect: The affected Digimon throws a sharp object into one opponent's shadow, stopping him/her in place.

Name: Spiritual Ring
Number: U30
Type: Single Target
Duration: Remainder of the battle
Effect: A golden ring appears on the affected Digimon's hand/limb, and adds 15 points of damage to all of its attacks against Virus-types.

Name: Neo Fantasy
Number: U21
Type: Single Target
Duration: In battle: 3 Turns; in adventures: Remainder of the thread
Effect: The target opponent Digimon is calmed, preventing them from attacking.

Name: Doom Puppet
Number: R08
Type: Single Target
Duration: N/A
Effect: The affected Digimon is teleported to its Tamer’s side, and in its place, a puppet of itself will appear on the battlefield, charge at the opponent and explode in an intense blast worth fifty points of damage.

Spoiler (Show/Hide)
  Name: Digiruption
Number: C06
Type: Single Target
Duration: 1 turn
Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.

Name: False Gift
Number: C09
Type: Single Target
Duration: N/A
Effect: A mystic treasure chest will appear and open up to reveal an object desired by the opponent (they must decide what this object is). As soon as the enemy touches the object, it will explode and cause twenty-five points of damage to their Digimon.

Name: Rapid Arrow
Number: C28
Type: Single Target
Duration: N/A
Effect: An arrow that never misses shoots the target opponent Digimon for 20 guaranteed points of damage.

Name: Miracle Ruby
Number: U20
Type: Single Target
Duration: N/A
Effect: Instantly restores 100% of the health of one Digimon of the user’s choice.

Name: Tombefication
Number: U47
Type: State
Duration: Same as the card selected
Effect: Will have the effect of a randomly-selected card used earlier in the battle by either Tamer. Either a moderator or your opponent must will select which card it copies, but either way, it must be chosen completely at random.

Spoiler (Show/Hide)
  Name: Elemental Enhancement
Number: C08
Type: Single Target
Duration: Remainder of the battle
Effect: Adds fifteen points of damage to any attacks associated with one of the ten elements (Fire, Light, Wind, Thunder, Ice, Darkness, Earth, Water, Wood, Metal).

Name: Control Spire
Number: C45
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from evolving to Adult-level or higher (Armor level is below Adult).

Name: Elegant Zephyr
Number: U10
Type: Single Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack the opponent from a far distance using a blast of mystical wind. This attack is equal in power to a normal attack from the user plus five damage points, and is 50% more accurate.

Name: Law of the Normal
Number: U15
Type: Single Target
Duration: 5 Turns
Effect: Brings the target Digimon to the same evolutionary level as the user’s partner.

Name: Dark King Device
Number: R06
Type: Single Target
Duration: Remainder of the battle
Effect: Grants the affected Digimon use of the attack "Darkness Judges", which causes sixty points of damage against a Vaccine Digimon, forty points against a Data Digimon partnered with a Light Tamer, and thirty against any other Digimon.

Spoiler (Show/Hide)
  Name: Coral Rip
Number: C03
Type: Single Target
Duration: 5 turns
Effect: All of one Digimon's attacks gain water attributes in addition to their other attributes (for example, a Renamon’s Fox Leaf Arrowhead attack would have drops of water mixed in with it).

Name: Knight Device
Number: C20
Type: Single Target
Duration: 1 Turn
Effect: Both the user and the affected Digimon gain the ability to leap twice the height they are normally able to.


Name: Musical Rhythm
Number: U45
Type: State
Duration: 1 Turn
Effect: Background music comes out of nowhere, causing the user's Digimon to dance, enabling it to dodge every attack from the opponent.

Name: Iron Fist
Number: U53
Type: Weapon
Duration: 2 Turns
Effect: The affected Digimon’s fists become encased in iron, adding twenty points of damage to all its physical attacks and thirty points to its electrical attacks.

Name: Ice Armor
Number: U13
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires armor plating made of ice, which reduces all damage received by 33%, but will melt upon taking a fire-based attack or shatter after a physical strike from a Perfect-level or above.

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